On the "bot roam" entity... years ago I experimented with this, and it yielded quite mixed results. I noted that the MH has a "bot roam", and that seems to work fine. Though I am not sure what value to place on the RA... I noted that the Quad attracts both of the bots very much. So that works. Will try adding the "bot roam" for the RA. On that note, when Anarki respawns in the water next to the RA, he usually does *not* go for the RA, he exits directly into the arena. And the bots do not seem to ever walk through the water, they prefer the "striped" ledge above the water. Strange. Maybe the bots hate water

On the two exits in the TP

Other thoughts:
- Maybe add a 3rd bot... primarily, if you play the game in team mode 2on2... to have that 3rd bot defined.
- The JPs... thinking of speeding up the rotation speed from -100 to -200 or so, and the "rings" matching that speed. It would make sense for the ventilator run more quickly, to add more visual "lift".
- Alas I am not very artistic, concerning the "water drops" in the TP falling from the tube. Maybe you (Hipshot) could please create a better texture for this?
- I'll probably need to recheck the detail shadows, for consistency.
- Item placement is basically there, IMO... I cannot really think of a better placement for the weapons... though the LG placement is still something I am not sure about. The quite large amounts of health everywhere and shards are fine, you actually need them, in this fast-passed game.