Hi,
Since I am one of the developers of Q3MIN, let me correct a few misunderstandings in v1|3's post (lest some people get the wrong impression). BTW I was planning to make an announcement of our project here, but I did not think that it was time yet to do it. However, I have no choice now.
Q3MIN is a stripped down version of Quake III Arena originally developed by id Software. The aim of this distro is to provide a small clone of Q3A that can be freely distributed, is easy to download and supports game play on custom maps as well as the use of mods created for the original Q3A game. One may say that this is what Openarena should have been. In fact, it uses a lot of material from Openarena (
http://openarena.ws). It probably would have been impossible to make Q3MIN w/o all the work done by the OA team.
The original version of Q3MIN was created by me. The starting point was the original game from id Software. I unpacked the 'pak0.pk3' archive, then started to systematically replace in the resulting folder tree all files using free material and remove material that may not be used (id maps, etc.).
I have used the following sources for replacements:
- 'official' Openarena disribution (version 0.8.1)
- the Q3A texture replacement package 'z-gpl-q3a2oa-textures-v5'
Finally, I was able to replace almost everything except for a couple of sounds (they are missing at present but we are working on their replacement). The engine of Q3MIN is based on 'ioquake3' (
http://ioquake3.org). I have used version 1.36 (revision 1582). Therefore, Q3MIN does not contain copyrighted material from id Software's original game. It is distributed under the GNU General Public License version 2.
Recently a small community has formed around Q3MIN and now we have our own WEB site (including a forum) at the following URL:
http://q3min.org
The project itself is hosted on Tuxfamily and has an SVN repository for the source code and a simple file repository for artwork and other game data. They can be accessed here:
http://download.tuxfamily.org/q3min
http://websvn.tuxfamily.org/listing.php ... min/source
We have added quite a few things since the first crude version of Q3MIN was made, too many to list here. See the file 'CHANGES.TXT' in the package archive.
At present Q3MIN supports FFA, TEAM and CTF, with or w/o instagib rules. We plan to add more game types (freezetag, domination) later.
I would like to make one thing absolutely clear: Q3MIN is completely compatible with Q3A and is capable of running practically any map made for the original game. It has replacements for almost all the original Q3A textures. I have yet to find a custom map that does not run (I have tested around 50 maps, all from LvL). The package contains only a few built-in maps, mostly for running a quick test after download.
The latest version of Q3MIN can be downloaded here (size about 100 MB):
http://download.tuxfamily.org/q3min/q3min-exp-v069.zip
Speaker