shaders.

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^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

shaders.

Post by ^Ghost »

im not sure if this is the right thread for this, but ive recently released a shader i was working on for the longest time in my defrag map ghost-accel (u can find it on q3a.ath.cx) anyway its a water shader where the top is mirrored. it works great (also a great fps killer lol) but the only thing i was dissapointed by was the fact the it was mirrored 100% there was no transparency at all..

does any1 know if this is possible at all??
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Rawing
Posts: 107
Joined: Tue Oct 23, 2007 1:40 pm

Re: shaders.

Post by Rawing »

Urban Terror has mirroring but yet transparent glass, but I don't know if it's because of the shader or if there's programming involved.
EDIT: UrT has "normal" glass (without any mirror func) too, so I'm not sure if it would help anything to post an UrT glass shader here.
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