Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

?? ??? ?

@Pat: What's that?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

I guess it's a symbolic mirror. It represents you thinking WTF is that. ;)
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

Few screenies from my next map for Quake2World ;).

Image

Image

Image

Image

Image

Image
[url]http://shadowsdomain.wordpress.com/[/url]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Re: Screenshots

Post by rgoer »

those look pretty cool but that one light metal trim texture of ydnar's looks pretty out of place
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

Delirium wrote:@WHAT!!
that looks great, although your lights look like they're pressed up against the wall, do you use shaders? or light entities?
Combination of both. I've gotta tweak the lighting a bit. I kind of rushed through that heh. I made the map in like 3 or 4 days though. I just figured I'd let it sit for now, let people play the beta and find issues, then go back and do more detail/tweaking.
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Re: Screenshots

Post by maz0r »

Pat Howard wrote:Image
Lost ftw!! :up:
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

[lvlshot]http://img24.imageshack.us/img24/7272/shot0001po.jpg[/lvlshot]

Starting from the beginning again.
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Re: Screenshots

Post by sumatra »

Image

Image

Simple CTF-Layout. Thougts and Feedback -> here
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

http://www.youtube.com/watch?v=v3kvlLRJZm8
Even a bunch of screenshots ;)
www.ferdinandlist.de/leveldesign
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

cityy wrote:http://www.youtube.com/watch?v=v3kvlLRJZm8
Even a bunch of screenshots ;)
Overbrightbits 0?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Hipshot wrote:Overbrightbits 0?


It is 0. I'm currently nearly using ambient light only.

Recent shot:
[lvlshot]http://img41.imageshack.us/img41/4226/shot0003yh.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Tabun
Posts: 76
Joined: Fri Aug 07, 2009 4:26 pm

Re: Screenshots

Post by Tabun »

New part of the q1dm5 remake. WIP, but slowly getting there..

[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre09.jpg[/lvlshot]
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre10.jpg[/lvlshot]

Still need to think of a proper way to light it (again, just placeholder entities for now).
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Tabun, this I'm liking...as a Q1 fan and a guy that's made a few vaulted ceillings :)
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

i like the first levelshot looks like a defrag map there :D
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Something geocomp'ish. Not much, thought I post it anyway to show I'm still mapping every now and then!

Image
Image

Found this on my website, can't remember if I've posted it here before. :)

Image
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Fjoggs wrote:[lvlshot]http://fjoggs.quakedev.com/images/quake3/other/Fjo3geo2_1.jpg[/lvlshot]
You can tell Fjoggs is even more hardqore than the rest of us mappers, because he changed the default pink caulk texture with a white one... ;)

Looks interesting... I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map :toothy:

BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

How people can map with that glaring pink burning your eyes night and day is beyond me. :p
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Screenshots

Post by monaster »

AEon wrote:BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Exactly!
Fjoggs wrote:How people can map with that glaring pink burning your eyes night and day is beyond me. :p
Oh I love that texture, keeps your eyes bleeding all night long! :eek:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

http://www.youtube.com/watch?v=GH6MCtoVLNM

Pretty much decided in which direction I want to go with the look of the map now. Can't rly decide for specific textures yet.
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Re: Screenshots

Post by spookmineer »

AEon wrote:I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map.
It depends on what kind of player you are (TDM, 1v1 I guess...)

Platypus has been a favorite amongst trickjumpers for a long time though.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

spookmineer wrote:It depends on what kind of player you are (TDM, 1v1 I guess...)
Oh, should have mentioned that. I am very simple in that respect, just "for fun" FFA against bots. No fancy jumping etc. required.

One of the "evil" creative things that, IMO, are problematic when playing the GeoComp maps are massively cut-up, often even "bumpy" floors that make is very difficult for the player to "calmly" play the map. It is also a tad disorientating.
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Re: Screenshots

Post by sumatra »

[selfpromotion-mode]

If you don't know it yet, you can try this one -> Fascinating Senselessness

Image

This was my Entry to the Geocomp3 and plays well, without bumpy floors and stuff.
It's a space map with wide opened areas and higher LOS though.

On the other hand, it's not that highpoly like Platypus and other great visual Geocomp maps.
More like a compromise between playability and eyecandy...

Possibly you give it a try.

:)

[/selfpromotion-mode]
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

sumatra wrote:If you don't know it yet, you can try this one -> Fascinating Senselessness
You are right that map *is* fun to play and looks cool. Even though I am not much of a space map fan (usually because of the low FPS, your map is really pushing the frame rate), and I'd prefer orange to green... non-the-less the map has many alternate paths and plays well. E.g. green glass walking :)

Did you hint the map? The central block (with the MH on top) could potentially block quite a bit of the map. Nice JP spinners.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

More wood ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn1l_1024.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn2l_1024.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Tabun
Posts: 76
Joined: Fri Aug 07, 2009 4:26 pm

Re: Screenshots

Post by Tabun »

Lovely! I've been playing with wooden supports/ceiling constructions as well - but I've got some learning to do before it will look as natural/neat as this. :]
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]
Post Reply