Screenshots
Re: Screenshots
?? ??? ?
@Pat: What's that?
@Pat: What's that?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: Screenshots
I guess it's a symbolic mirror. It represents you thinking WTF is that. 

Re: Screenshots
Few screenies from my next map for Quake2World
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[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
those look pretty cool but that one light metal trim texture of ydnar's looks pretty out of place
Re: Screenshots
Combination of both. I've gotta tweak the lighting a bit. I kind of rushed through that heh. I made the map in like 3 or 4 days though. I just figured I'd let it sit for now, let people play the beta and find issues, then go back and do more detail/tweaking.Delirium wrote:@WHAT!!
that looks great, although your lights look like they're pressed up against the wall, do you use shaders? or light entities?
Re: Screenshots
[lvlshot]http://img24.imageshack.us/img24/7272/shot0001po.jpg[/lvlshot]
Starting from the beginning again.
Starting from the beginning again.
Re: Screenshots
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: Screenshots
www.ferdinandlist.de/leveldesign
Re: Screenshots
Overbrightbits 0?cityy wrote:http://www.youtube.com/watch?v=v3kvlLRJZm8
Even a bunch of screenshots ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Hipshot wrote:Overbrightbits 0?
It is 0. I'm currently nearly using ambient light only.
Recent shot:
[lvlshot]http://img41.imageshack.us/img41/4226/shot0003yh.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: Screenshots
New part of the q1dm5 remake. WIP, but slowly getting there..
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre09.jpg[/lvlshot]
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre10.jpg[/lvlshot]
Still need to think of a proper way to light it (again, just placeholder entities for now).
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre09.jpg[/lvlshot]
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre10.jpg[/lvlshot]
Still need to think of a proper way to light it (again, just placeholder entities for now).
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]
Re: Screenshots
Tabun, this I'm liking...as a Q1 fan and a guy that's made a few vaulted ceillings 

Re: Screenshots
i like the first levelshot looks like a defrag map there 

[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Something geocomp'ish. Not much, thought I post it anyway to show I'm still mapping every now and then!


Found this on my website, can't remember if I've posted it here before.



Found this on my website, can't remember if I've posted it here before.


Re: Screenshots
You can tell Fjoggs is even more hardqore than the rest of us mappers, because he changed the default pink caulk texture with a white one...Fjoggs wrote:[lvlshot]http://fjoggs.quakedev.com/images/quake3/other/Fjo3geo2_1.jpg[/lvlshot]

Looks interesting... I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map

BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Re: Screenshots
How people can map with that glaring pink burning your eyes night and day is beyond me. 

Re: Screenshots
Exactly!AEon wrote:BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Oh I love that texture, keeps your eyes bleeding all night long!Fjoggs wrote:How people can map with that glaring pink burning your eyes night and day is beyond me.![]()

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: Screenshots
http://www.youtube.com/watch?v=GH6MCtoVLNM
Pretty much decided in which direction I want to go with the look of the map now. Can't rly decide for specific textures yet.
Pretty much decided in which direction I want to go with the look of the map now. Can't rly decide for specific textures yet.
-
- Posts: 506
- Joined: Fri Nov 29, 2002 8:00 am
Re: Screenshots
It depends on what kind of player you are (TDM, 1v1 I guess...)AEon wrote:I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map.
Platypus has been a favorite amongst trickjumpers for a long time though.
Re: Screenshots
Oh, should have mentioned that. I am very simple in that respect, just "for fun" FFA against bots. No fancy jumping etc. required.spookmineer wrote:It depends on what kind of player you are (TDM, 1v1 I guess...)
One of the "evil" creative things that, IMO, are problematic when playing the GeoComp maps are massively cut-up, often even "bumpy" floors that make is very difficult for the player to "calmly" play the map. It is also a tad disorientating.
Re: Screenshots
[selfpromotion-mode]
If you don't know it yet, you can try this one
Fascinating Senselessness

This was my Entry to the Geocomp3 and plays well, without bumpy floors and stuff.
It's a space map with wide opened areas and higher LOS though.
On the other hand, it's not that highpoly like Platypus and other great visual Geocomp maps.
More like a compromise between playability and eyecandy...
Possibly you give it a try.

[/selfpromotion-mode]
If you don't know it yet, you can try this one


This was my Entry to the Geocomp3 and plays well, without bumpy floors and stuff.
It's a space map with wide opened areas and higher LOS though.
On the other hand, it's not that highpoly like Platypus and other great visual Geocomp maps.
More like a compromise between playability and eyecandy...
Possibly you give it a try.

[/selfpromotion-mode]
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: Screenshots
You are right that map *is* fun to play and looks cool. Even though I am not much of a space map fan (usually because of the low FPS, your map is really pushing the frame rate), and I'd prefer orange to green... non-the-less the map has many alternate paths and plays well. E.g. green glass walkingsumatra wrote:If you don't know it yet, you can try this oneFascinating Senselessness

Did you hint the map? The central block (with the MH on top) could potentially block quite a bit of the map. Nice JP spinners.
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More wood ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn2l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn2l_1024.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Lovely! I've been playing with wooden supports/ceiling constructions as well - but I've got some learning to do before it will look as natural/neat as this. :]
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]