Thanks everyone for the feedback, most appreciated. Not been getting many comments lately, must be screenshot overdose!
@obsidian, yep good point, I will replace the grates with light coloured wood, it should help with the warmth factor. This is the final puzzle machine on the second floor so it needs to feel slightly different but with extra wood.
@Hipshot , it is mostly the bounce of the grey textures, always frustrating to get right. I will switch some of the lights out for coloured ones and replace the walls with a deeper coloured wood.
@ix-ir, yeah the electricity is ID stock textures, damn annoying jpg compression and low res to make things worse. I will scale them down and try and remove the artifacts, it should be a bit better.
@fKd, you can't really show gameplay from any screenshot. This map is not designed for bots or DM play, it is an explore/puzzle environment so probably even more frustrating to imagine what it does from a screenshot.
Here is a couple of editor views to show gameplay logic :-
a) the machine seen before but with the entity logic to the right (to confuse even more!)
b) the main generator, probably the more complex of the two with lots of heavily scripted stuff.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cq3l.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
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