Stopping fade to black
Stopping fade to black
Does anyone know how to stop a surface from starting to fade out when moving away from it from a distance?
Re: Stopping fade to black
i believe it has to do with picmips, you can write a shader telling the engine not to draw em, its like a lod for textures, but again, engine pros will know more than me 
adding something like
nopicmip
to the shader should work... i think...
sorry man

adding something like
nopicmip
to the shader should work... i think...
sorry man
Re: Stopping fade to black
Nah it didn't work, but thanks anyway!
Re: Stopping fade to black
Tried nopicmip on the item pad textures for template_ae, because the fading of the edges used to look ugly. Did not change anything either.
Re: Stopping fade to black
What I am meaning is when something is far away and it fades to black.
In Quake & Quake II, it instantly dissapears. In Quake III I think the fade to black is Carmack's way of making the engine limitation look less cheap, but this is bad for me because I am using a glow effect that will be at a distance, and the surrounding surfaces are fading to black, so the lighting looks all wrong, but if I can switch it off it will be good.
In Quake & Quake II, it instantly dissapears. In Quake III I think the fade to black is Carmack's way of making the engine limitation look less cheap, but this is bad for me because I am using a glow effect that will be at a distance, and the surrounding surfaces are fading to black, so the lighting looks all wrong, but if I can switch it off it will be good.
Re: Stopping fade to black
Do you have a screenshot of what you're talking about, because I have no idea what you're talking about. Quake 3 does not fade anything to black on long draw distances.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Stopping fade to black
Isn't noPicmip just used for texture quality settings, so that certain things (mostly 2d and UI stuff) don't lower in quality and blur out...?
In other words, its PICMIP not MIPMAP.
In other words, its PICMIP not MIPMAP.
Re: Stopping fade to black
Regardless, neither picmip or mipmap will fade anything to black, so unless he actually shows us exactly what's going on, there's no way for us to know exactly what's going on.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Stopping fade to black
Possibly portal surfaces
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Re: Stopping fade to black
Or crappy video drivers. Most integrated video chipsets do the bulk of the processing on the CPU so they take shortcuts here and there.