AAS File

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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RedShft
Posts: 3
Joined: Tue Oct 13, 2009 1:16 am

AAS File

Post by RedShft »

Hello,
I am trying to create an AAS file for a quake 3 map. I am using bspc -gui vs .05. I successfully create the aas fine and add it to the pak file but when I load the map the bots just stand in a corner and shoot me when I get close. What am I missing??

RedShft
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: AAS File

Post by fKd »

hay dude, welcome. so if i was you i'd use this programme, its very handy and simple to use. try a recompile and tell us if it still does not work

http://hro.planetquake.gamespy.com/quake_3/?page_id=8
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: AAS File

Post by obsidian »

-bsp2aas -forcesidesvisible -optimize

(The key being the middle switch)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
RedShft
Posts: 3
Joined: Tue Oct 13, 2009 1:16 am

Re: AAS File

Post by RedShft »

w00t, I love you guys. The bots actually do stuff! :D
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: AAS File

Post by fKd »

hahaha nice!
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