Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@sock: I think you should change the name of your map. I'm going to suggest that you go with "Map on the Edge of Awesomeness" to stick with the Harlan Ellison theme. :sly:
Those props rock btw. Now that you've shown screenshots with the books, I can't imagine the map without them.

@Donkey: Great work! The lighting in that first shot is terrific.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

I've been working on this for a couple hours, it's a nightclub for my gf's marketing project, not taking it too seriously :D

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0001.jpg[/lvlshot]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Re: Screenshots

Post by rgoer »

fuck yes kaz
Buzzard
Posts: 21
Joined: Sun Nov 22, 2009 10:27 pm

Re: Screenshots

Post by Buzzard »

@Pat Howard: Now THATS! some nice detail in a q3 engine. Is it possible to have the same detail in a q3 map as say in a hl2 map?.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Image

I'm alive. :)
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Screenshots

Post by Pat Howard »

Awesome Fjoggs! The ceiling is definitely the coolest part, but sadly no one ever looks up at the ceiling. Spread that tubage down to the walls around the floors! I really like the theme so far.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Dude, that's tooootally tuuubular! [/valleytalk]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

donkey,

that is overly dark on my monitor, is it the screenshots or is the map like that?

fjoggs,

I dont believe you are alive till you release something :)
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

@ Fjoggs, you better finish this one....you are the greatest mapper alive that doesn't finish nearly enough!!!!
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

I love that one Fjoggs, clean and bright. Fresh like a Spring day.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

I had some spare time at the weekend for some speed mapping and I wanted to test out some different lighting styles and create better looking decals. The current decals I use are fine for grim but I want to place stuff that has shadows and solid colours. So I created a cog decal which animates using 3 shader layers. Works fine with player shadows and bullet marks as well, oh also had to create some brushwork to go around it as well!

[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac2l_1024.jpg[/lvlshot]

The other experiment I wanted in this doodle map was to give the illusion that some part of the map is joined to the skybox, so I created a laser light model which is syn'd to a portal skybox. Multiple cloud layers in the sky, a bit heavy on shaders but looks amazing, especially as it acts a beacon across the whole map. The angle of the beam looks good from other locations but it also feels strange because you can see the beam is connected to the sky, probably need to play around with the portal sky scale so it does not move so much, oh also some wacky brushwork to go around the platform.

[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac3l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac4l_1024.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Woha... almost looks like AEcell re-colored textures. Though I am guessing you used evillair's originals and redid them?

Interesting to see the template texture set used in this way. Nifty respawn pad.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Dude... that looks amazing (love the colour scheme). Though, I hope you're still working on MOTEOF.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

goddamn too much sexy for one page.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

@Aeon, I did my own higher resolution versions. I wanted all the black line to be sharper at higher resolutions, (1600x1200) and the texture design for the basic panels are easy to re-create.
@Obsidian, Moteof is still going, I just wanted to experiment with something different for a little while. Been working on forever map for forever and needed a colour/style break.
@Silicone_Milk, Thanks, I think that was directed at me! :p
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

jesus christ, that is a speedmap?

I love the colour scheme and lighting.
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Screenshots

Post by Pat Howard »

@sock, Given your last few maps, I would've never expected something like this from you, but man, it is awesome. Any chance of you releasing a .map or a .bsp? I don't care if it's just that room, I really want to walk around in this place!
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

It's really sexy indeed
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0008.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0009.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0010.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0011.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0012.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0013.jpg[/lvlshot]


"The Lion's Den" :toothy:
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

I don't get it... what is this?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

It's a night club. He said it a couple of pages ago.
Buzzard
Posts: 21
Joined: Sun Nov 22, 2009 10:27 pm

Re: Screenshots

Post by Buzzard »

@Kaz: Neat!, can you upload it?.
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Screenshots

Post by Anthem »

For some reason this reminds me of tabq1dm5.




Image
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[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Screenshots

Post by fKd »

[lvlshot]http://img694.imageshack.us/img694/7642/shot0023j.jpg[/lvlshot]

working away.. but the deadline really is looming...
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Screenshots

Post by Anthem »

fKd wrote:[lvlshot]http://img694.imageshack.us/img694/7642/shot0023j.jpg[/lvlshot]

working away.. but the deadline really is looming...
It's looking great! Remember, we can delay the deadline should several mappers need more time. :)
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
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