Screenshots
Re: Screenshots
I toyed around with one of the earlier versions of ArtRage but it seemed a little overly simplistic for what I do on a normal basis. Took a look again at the website and it seems much better developed now.
How do you like it Kaz, compared to other programs like Photoshop or Corel Painter?
How do you like it Kaz, compared to other programs like Photoshop or Corel Painter?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I think ArtRage is most useful for digital painting, I default to photoshop for anything more complicated than what I could accomplish with a mouse and a brush. The version I have is still pretty featureless. It's still great fun to "paint" with the oil paint brush 
Last post for tonight, going to have to tweak some stuff, add glass to the ceiling, etc.:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0057.jpg[/lvlshot]

Last post for tonight, going to have to tweak some stuff, add glass to the ceiling, etc.:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0057.jpg[/lvlshot]
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Kaz: Looks awesome man.
A few screenshots from my NoGhost competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_001.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_004.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_005.jpg[/lvlshot]
A few screenshots from my NoGhost competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_001.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_004.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3ctf1_005.jpg[/lvlshot]
Last edited by AEon on Sat Dec 12, 2009 9:35 am, edited 1 time in total.
Reason: lvlshot'ed those images.
Reason: lvlshot'ed those images.
Re: Screenshots
Those rock textures look almost like they're normal and specular mapped.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
phantazm11,
I like the first shot, how nicely the standard TP fits into the color scheme. You might like to create a more orange stripe texture, to alternate it on the top of the map. Lower floor yellow, med upper orange, top yellow again or so. Presently the yellow stripes are a bit too overwhelming in that shot, IMO.
I like the first shot, how nicely the standard TP fits into the color scheme. You might like to create a more orange stripe texture, to alternate it on the top of the map. Lower floor yellow, med upper orange, top yellow again or so. Presently the yellow stripes are a bit too overwhelming in that shot, IMO.
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
obsidian: Nope, just a badass texture. Hell, it is hard to tell it is a flat image when you are standing right next to it. I got it from Fjogg's map "Earth Core Project". It is one of Kat's textures.
[edit] Actually, I was unaware that the Q3 engine could use normal maps until someone asked me about it on IRC a couple of weeks ago. I told the person it couldn't be done, but Donkey set me straight
Might have to look further into it.
AEon: Good idea. Didn't really think of that for this map. For this project it doesn't matter that much as this is really the only angle where you see that much of the trim, and only from this angle if you stop and stare
MKJ: Never played that game. But if the screenshots can be compared to a retail game, I'm a happy man!
[edit] Actually, I was unaware that the Q3 engine could use normal maps until someone asked me about it on IRC a couple of weeks ago. I told the person it couldn't be done, but Donkey set me straight

AEon: Good idea. Didn't really think of that for this map. For this project it doesn't matter that much as this is really the only angle where you see that much of the trim, and only from this angle if you stop and stare

MKJ: Never played that game. But if the screenshots can be compared to a retail game, I'm a happy man!
-
- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Screenshots
I was under the impression that Quake 3 was able to support simple bump maps but not full-fledged tangent-based normal maps?
And even then, one would have to up the lightmap resolution to retardedly high values to get a decent bump map working?
Or am I thinking of something else. I could have sworn somebody wrote a thread about this though a year or two ago?
And even then, one would have to up the lightmap resolution to retardedly high values to get a decent bump map working?
Or am I thinking of something else. I could have sworn somebody wrote a thread about this though a year or two ago?
Re: Screenshots
Phantazm11: that's sick! it'd be cool to see the fan in the bottom shot sticking out of the top rocks in the first shot (maybe even two of them)
More changes, much brighter these days, I stole the glass from Doom3 but any assets that aren't mine/copyrighted I'll replace in due time:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0062.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0065.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0069.jpg[/lvlshot]
More changes, much brighter these days, I stole the glass from Doom3 but any assets that aren't mine/copyrighted I'll replace in due time:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0062.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0065.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0069.jpg[/lvlshot]
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Kaz: That would've been cool. Didn't think of that. As they are now, the fans supply fresh air to the concrete 'basement" of the level.
I love that last shot a lot. For me, everything just seems to fit together perfectly. I believe I made a glass texture similar to the one in Doom 3 about four years ago. I can dig it up for you if you are interested.
[edit] Forgot to mention a while back that those jumppads are freaking cool.
I love that last shot a lot. For me, everything just seems to fit together perfectly. I believe I made a glass texture similar to the one in Doom 3 about four years ago. I can dig it up for you if you are interested.
[edit] Forgot to mention a while back that those jumppads are freaking cool.
-
- Posts: 284
- Joined: Thu Feb 16, 2006 3:48 pm
Re: Screenshots
Experimenting with some ancient Egyptian style architecture using Sock's textures.
[lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_column.jpg[/lvlshot] [lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_doorway.jpg[/lvlshot]
[lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_column.jpg[/lvlshot] [lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_doorway.jpg[/lvlshot]
Re: Screenshots
d3mol!t!on,
that column on the left would have looked good in my old AEdesert... even the skybox was the same
that column on the left would have looked good in my old AEdesert... even the skybox was the same

Re: Screenshots
kaz will release a beta *jedi hand wave


Re: Screenshots
Hello All
some screens from me
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_1.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_2.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_3.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_4.jpg[/lvlshot]
some screens from me
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_1.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_2.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_3.jpg[/lvlshot]
[lvlshot]http://farad.prz.edu.pl/~traci07/galeria/jul44_4.jpg[/lvlshot]
Re: Screenshots
Oh hi Julek, Welcome (:
Looks nice - is this gonna be released for vq3 play?
Looks nice - is this gonna be released for vq3 play?
www.ferdinandlist.de/leveldesign
-
- Posts: 284
- Joined: Thu Feb 16, 2006 3:48 pm
Re: Screenshots
That reminds me of Call Of Duty, Julek 
I took a look at AEdesert, AEon, and you've given me a few more ideas. I especially like how you styled the obelisks, and I like how you enlarged and modified the jump pad shape to work as a teleporter

I took a look at AEdesert, AEon, and you've given me a few more ideas. I especially like how you styled the obelisks, and I like how you enlarged and modified the jump pad shape to work as a teleporter

Re: Screenshots
Julek, looks like some of my old maps for Team Fortress Classic (except better).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Silicone_Milk: yes you can use bumpmaps with Q3Map2, but your bumpmap must be crazy high-contrast and your lightmaps have to be pretty high-res in order to get any useful effect
Re: Screenshots
@ kid, sock and phant:
I'm loving your guys' maps. We will be testing all of the maps later this week and I expect that these three will be on top. Thanks for participating in the competition.
I'm loving your guys' maps. We will be testing all of the maps later this week and I expect that these three will be on top. Thanks for participating in the competition.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: Screenshots
kid's map was nice, very quake live esk. but the scale of the tables and chairs seemed odd, are you meant to be a midget?
julek, you are just going from strength to strength! very promising stuff. hoping its a little bigger then ya usual small duel maps. keep up the good work sir
julek, you are just going from strength to strength! very promising stuff. hoping its a little bigger then ya usual small duel maps. keep up the good work sir

Re: Screenshots
compared to the size of windows and hallways,
the sizes of the chairs and the sickbeds are just right!
esp coz: u can easily jump on but also stand under the sickbeds
(same goes for the chairs, radiators and other obstacles -
besides the electric-chair).



Edit:
"High up above or down below, i LUV my Q" oO
Happy Birthday, Q3!
the sizes of the chairs and the sickbeds are just right!

esp coz: u can easily jump on but also stand under the sickbeds
(same goes for the chairs, radiators and other obstacles -
besides the electric-chair).



Edit:
"High up above or down below, i LUV my Q" oO
Happy Birthday, Q3!
Reward urself: Do GOOD!
-
- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Screenshots
yeah that's what I thought. Thanks for the confirmationrgoer wrote:Silicone_Milk: yes you can use bumpmaps with Q3Map2, but your bumpmap must be crazy high-contrast and your lightmaps have to be pretty high-res in order to get any useful effect

Re: Screenshots
@ insanekid...from shot 2 above, I think both our arenas had the same set of painters and decorators in 
