good luck with all ya future mapping guys, i'll be lurking of course

http://www.udk.com/obsidian wrote:
If you don't mind me asking, what's the reason for the change?
I cant think of anything about the engine I dont like. The current iteration solved a ton of problems I had with the old generic browser setup. I guess in some ways Kismet can feel clunky vs Id tech 5 scripting. ( Though I imagine Unreal script can make unique kismet functions for you to use ) Blow for blow this engine stands up vs anything I have seen.Scourge wrote:I downloaded that yesterday. Haven't cracked it open yet.
Dammit I'm off for one month and one of my favourite mappers "quits"... hope you return safe and sound to Quake3 somedayfKd wrote:just a quick goodbye and thanks to all for all the help over the last few months. after a bit of deep thought i've decided to move over to the (or back to) unreal tech. its been really great having all this help, this really is a great community.
good luck with all ya future mapping guys, i'll be lurking of course
Just wanted to second this. No reason to stop posting here, despite the "Quake" in the url.rgoer wrote:why not continue to post your work (and even questions or advice) here? there are plenty of us here who have significant UE3 experience in addition to our Q3 engine passion