How do I find out my IPaddress? It's been years since I tried to run a server. I tried the: Start->Run and type in winipcfg way, but I'm getting a "Windows cannot find 'winipcfg' " dealie. So..then I went to http://network-tools.com/ and got my ipaddress, but it gave me no :27960 at the end. I started up a dedicated server, and than opened up a second Q3 on my computer and tried to connect to my dedicated that I had running and it wouldn't connect to it, and I went to Mutiplayer Server search ingame and it wasn't even showing up on that list. Is the :27960 wrong? I'm on 1.32c PR. I just got my son and myself a laptop, and I want to play against him..so I'm trying to get one going. I have a Windows XP 2005 HP.
-thx
IPaddress
Re: IPaddress
Go to Start
Run
Then type "cmd" (withouth quotes) and that should open a command console
Type "ipconfig /all" (again, without quotes) and you see all your IP information


Then type "cmd" (withouth quotes) and that should open a command console
Type "ipconfig /all" (again, without quotes) and you see all your IP information


Re: IPaddress
You don't need to put the "/all" bit. I don't know what that's for, but it always works for me without it.
Also, "cmd" is short for "command", which also works
Easier to remember if you know that 
Also, "cmd" is short for "command", which also works


Re: IPaddress
Hi,
When you start a server, it should write to the server console and the log file the IP number it uses. Something like this:
....
Winsock Initialized
Hostname: enterprise
IP: 192.168.2.100
Using IP address '192.168.2.100'
-- this is the stuff you need
Opening IP socket: 192.168.2.100:27960
....
(this example is from the console of a Q3MIN server I started on my machine).
You should use the reported address to connect, regardless whether you start the client on the same machine or on another one on your local network. If the server does not report a valid address (some ioquake3 based servers fail to set a valid IP address), you could try to specify one on the command line:
[server].exe +set net_ip "xxx.xxx.xxx.xxx"
where [server] is the name of your server EXE and 'xxx.xxx.xxx.xxx' is the IP number of the machine (as determined by running 'ipconfig').
Speaker
When you start a server, it should write to the server console and the log file the IP number it uses. Something like this:
....
Winsock Initialized
Hostname: enterprise
IP: 192.168.2.100
Using IP address '192.168.2.100'

Opening IP socket: 192.168.2.100:27960
....
(this example is from the console of a Q3MIN server I started on my machine).
You should use the reported address to connect, regardless whether you start the client on the same machine or on another one on your local network. If the server does not report a valid address (some ioquake3 based servers fail to set a valid IP address), you could try to specify one on the command line:
[server].exe +set net_ip "xxx.xxx.xxx.xxx"
where [server] is the name of your server EXE and 'xxx.xxx.xxx.xxx' is the IP number of the machine (as determined by running 'ipconfig').
Speaker
Re: IPaddress
indeed. the ip you got from network-tools.com was your external ip. for your own network, use your local ip (e.g. 192.168.1.1, depending on your setup).
if youre trying to connect to the same machine, use 127.0.0.1
DTS: the /all gives the user details of all network interfaces if applicable, as well as giving more specific details of each like MAC
if youre trying to connect to the same machine, use 127.0.0.1
DTS: the /all gives the user details of all network interfaces if applicable, as well as giving more specific details of each like MAC
Re: IPaddress
Thanks Guys, I'm having problems getting that damn computer to connect to the internet..so I'm not being able to see which will work..right now I think I wanna step on the damn thing! j/k Right after I popped up this post last night before any of you answered back, I went through the console in-game and typed in A [TAB] -through- Z[TAB] to look at the cvars/commands, and ended up finding \showip and it gave me 192.168.2.2 do you guys think that's the same thing?
Re: IPaddress
Technical issues aside I think the problem is most likely the software firewalls you have installed on your computers.
Try unplugging your internet router from the internet, then turning off all firewalls on both PCs... see if quake connects. If so, you know where the problem lies.
Try unplugging your internet router from the internet, then turning off all firewalls on both PCs... see if quake connects. If so, you know where the problem lies.
Re: IPaddress
Ok I got it going! It was an internet connection problem..something to do with the laptop and wireless shit..it's brand new so I'm really ignorant with it. I figured out the ip also. Thank you very much for helping guys!