GTKRadiant has failed me

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CopperWire
Posts: 21
Joined: Mon Dec 28, 2009 2:31 am

GTKRadiant has failed me

Post by CopperWire »

Well I tried to compile the test map in the GTK docs, I even figured out how to select a "wall" and apply the texture. For openers, that which he said to select as the compile option is not even there, but that's okay because I found the equivalent one with -vis and -fast like he said (I guess). But, when I try to save the .map file, it cannot write it. Can't create the "test1No brush selected" or whatever the heck it tries to name it. I'll read the Radiant tips thread, but I may also go ahead and try Q3Radiant. Anyone know what's going on? And where I might find some good tutorials on map-making?

Thanks folks!
-CP :q3:
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: GTKRadiant has failed me

Post by AEon »

It would help to mention what version of GTKradiant you are actually using and under what OS. My guess is you are running the editor under Visa or Win7... both showing issues with the editor. We had a thread on this a while back.

I recently tried to compile from the menu using v1.4, and that pretty much failed... I use an externally installed copy of q3mp2.exe and then run a batch file on it to compile my maps. But there may be folks here who actually get the in-editor menu to compile properly.
CopperWire
Posts: 21
Joined: Mon Dec 28, 2009 2:31 am

Re: GTKRadiant has failed me

Post by CopperWire »

I got it working. For openers, I got version 1.5 and trashed 1.4. Secondly, I redirected it to save maps elsewhere, because ioquake3/baseq3 has locks that prevent programs from saving files there. I successfully compiled, erm, "something" and ran it. It was a tiny room with two texes missing (I know what I did wrong), WEIRD tex choices for ceiling and floor, no headroom, and an RL in the middle. :D But it doesn't matter, cause at least I know it works. :D

There is stuff in the manual about some of the compilation options, but not about all... like -meta, -super 2, -filter etc.

-CP
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: GTKRadiant has failed me

Post by AEon »

If you are not mapping for and engine with real-time lighting, i.e. DOOM 3 or Quake 4, then I'd recommend sticking to GTKradiant v1.4. More functions (for the most part).

About the compile options, you can read up on them here:
CopperWire
Posts: 21
Joined: Mon Dec 28, 2009 2:31 am

Re: GTKRadiant has failed me

Post by CopperWire »

It says there's lots of bug fixes in 1.5.

-CP
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: GTKRadiant has failed me

Post by AEon »

Hmm... I always wanted a list of features that would let users better compare the different GTKradiant versions. From personal experience I know that v1.2.13 is 100% stable, whereas v1.4 likes to crash on model (ASE) manipulations (at least I have issues with it) - but is otherwise stable. For best model rotation in real time (in-editor) v1.5 really helps, but is missing some of the plug-ins.
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: GTKRadiant has failed me

Post by dONKEY »

Vista and gtk 1.4 have some issues. If you save the map from file menu it wont work. Only ever save it from the save button...as soon as you hit the save or save as options from the file menu it goes all wonky.
You can rename the map as whatever you want as it's just a text file, gtk will still open it, then only ever press the save button. GTK 1.5 doesn't have these issues. 1.4 also needs you to run it in xp mode and with administrator privilages, else it wont allow you to save map files. IIRC Obsidian posted something about this, where you can get around this issue with the location of your dev folder....not sure about that though, but this is the fixed that worked for me.
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