Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Fri Jan 15, 2010 10:00 pm
I'm having some troubles with GtkRadiant 1.5
Sometimes I get really weird textures, while I'm editing. It's quite annoying, so maybe you could help?
Here's a screenshot.
Does somebody knows of this?
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Fri Jan 15, 2010 10:30 pm
There was such a case recently, IIRC.
It might help to mention on what OS (Windows version etc.) you are running the editor.
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Fri Jan 15, 2010 10:32 pm
Yea, remember it too, just recently. Was it something with Windows 7 and the UI-theme? No?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
Posts: 1020 Joined: Mon Aug 10, 2009 8:23 am
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by cityy » Fri Jan 15, 2010 11:04 pm
I have the same on XP - I already made a thread like this. The result was that something with the ati drivers was wrong or something like that..
www.ferdinandlist.de/leveldesign
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Fri Jan 15, 2010 11:20 pm
Well, ye. My OS is Windows XP Professional.
I'll check my drivers.
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 11:47 am
I've updated all my drivers, but I'm still having the same problem.
Does somebody have ideas?
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
cityy
Posts: 1020 Joined: Mon Aug 10, 2009 8:23 am
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by cityy » Sat Jan 16, 2010 11:51 am
I think the problem came with the new drivers.
(at least for me)
www.ferdinandlist.de/leveldesign
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 1:20 pm
cityy wrote: I think the problem came with the new drivers.
(at least for me)
Oh, in that case, I could uninstall some instead.
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
neoplan
Posts: 125 Joined: Thu Jun 05, 2008 9:47 pm
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by neoplan » Sat Jan 16, 2010 1:49 pm
Had some strange bugs that occured from time to time (WinXp Sp3):
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 2:33 pm
And what does this have to do with my topic? °3°
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
neoplan
Posts: 125 Joined: Thu Jun 05, 2008 9:47 pm
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by neoplan » Sat Jan 16, 2010 2:45 pm
It is an editor bug - like yours...
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 3:06 pm
But it's not really the same.
But ehh, still having the problem, after uninstalling some drivers, and shutting down my game booster. Nothing really seems to help.
It happens if I select a brush sometimes, the exact cause of it? I've no idea.
Does somebody know what could cause it?
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sat Jan 16, 2010 3:10 pm
Can't you just try another Radiant?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 3:11 pm
I just got used to 1.5! lol. But if there isn't a fix yet, I'll just go back to my sweet 1.2.9 or something. :P
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
neoplan
Posts: 125 Joined: Thu Jun 05, 2008 9:47 pm
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by neoplan » Sat Jan 16, 2010 3:38 pm
Did you try different settings of "hardware texture compression" ?
Jusser
Posts: 40 Joined: Sun Sep 28, 2008 5:52 pm
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by Jusser » Sat Jan 16, 2010 4:04 pm
I tried one, I'll check the others to see what happens.
Hardware Texture Compression
OpenGL ARB: Fail
S3TC DXT1: Fail
S3TC DXT3: Fail
S3TC DXT5: Fail
So, it doesn't matter which Hardware Texture Compression I use.
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]