Missing Textures on a server but not locally...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Lord Mort
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Joined: Thu Feb 10, 2005 4:46 am

Missing Textures on a server but not locally...

Post by Lord Mort »

I was gonna try this in server admins but thought I'd have more luck here...

We have a few maps that run on our server that are missing textures, but if we play the same maps on our own machine (single player) the textures are there. :icon27:

The worst one is map-axzctf2.

When it runs our on public server (65.125.236.60:27961) it is missing an assload of textures.
There's an error message in the console that says...
Warning: R-FindImageFile could not find 'textures/common/portal.tga' in shader 'textures/common/timportal' Shader textures/common/timportal has a stage with no image.

At first glance, it appears to be an error with the map right?

But, the public server and my own machine have the exact same map file. (I've overwritten the one on the server with my own) And yet we still have missing textures on the server but not in a local game.

Any ideas?
^misantropia^
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Post by ^misantropia^ »

Is the server running a mod and if so, does the mod folder contain pk3s with shader scripts in them?
Lord Mort
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Post by Lord Mort »

Yes the server is running a mod. OSP 1.03a

The only pk3s in there are the zz-osp-pak0 through zz-osp-pak3 and zz-osp-server0 through zz-osp-server3a I'm not certain if these have shader scripts in them or not.

I unpacked zz-osp-pak0 and I do see textures in there but I'm not certain how to identify a "shader script"

I'm not in to editing or map making so I dont even know what a shader script is :confused:
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roughrider
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Post by roughrider »

What is most likely happening, is that you locally have the textures needed, in different pk3's of maps you already have, which are supposed to be in the map pak. So most likely, that is why it is showing up locally for you and not on the server.
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Lord Mort
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Post by Lord Mort »

You might be on to somethng Roughrider. I found an article by the author that says the map uses some threewave textures.
He makes reference to needing, "the threewave map pack".

I'm assuming that means twpak0.pk3...

I'm U/Ling it now but its gonna take a while.
Lord Mort
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Post by Lord Mort »

Yup! That was the file with the missing textures. Thanks guys!
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roughrider
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Post by roughrider »

Np.
Most texture errors occur when the author has either 1). forgot to include them or 2). They used tex's from other map paks.
In either case, is usually easy to fix.
Team *A51* Q3 & QL
Lord Mort
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Post by Lord Mort »

Really,?
While we're on the subject then, I have noticed on some other servers that the award icons do not display properly. Like, I'll get an "impressive, but then there's just a grey box there. Any idea what file is missing?
axbaby
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Post by axbaby »

may not be missing the file just another map or pk3 has the same texture or filename and it's messing up that map.
you may not have the texture from the other map,the one your not playing on.
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r3t
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Post by r3t »

This is caused by the original 3wave mappack in most cases. It contains a number of textures which are placed in the original Q3 folderstructure (base/trim, etc.) and so many mappers have mistakenly used those textures without including them in their pk3's. One of the most well known examples of this is (the original) Japanese Castles. The only solution is to have that pk3 placed on the server, because of pure server issues.
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