I have been trying to get this code to broadcast a sound to a single entity on the server but thus far I haven't had much luck. Can someone please tell me what I am missing? Thanks for any help!
Yes, it just worked 2-3 maps in a row so maybe it needs to just catch up once I enable my cvar. On another note, how can I make it so spectators watching the client don't get the sound copied to them too?
You'd probably have to intercept it client side. A spectator has for all practical purposes the same ps.clientNum as the player being followed so it gets a copy of everything the player receives.