Quake III Arena - (I'm returning)

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unrealquake
Posts: 2
Joined: Fri Mar 19, 2010 12:20 pm

Quake III Arena - (I'm returning)

Post by unrealquake »

Hello, I returned to the game so I'd like some help and advices :)
I had a break from fps games and since I played non-fps ganes long Q is like new to me. I'd like come help about cfg, like commands for (fps boost, less lag). I forgot everything and I don't think call of duty commands will do xD

Most important thing is, how to enable dual processing for the game, I know it's not set as dafault. In cfg, I have changed the dafault seta r_smp "0" into seta r_smp "1". But when I start the game it freezes on intro start and I have to kill the game over task manager. This worked before and I didn't have any problems.

My PC spec:
  • -Windows 7 64bit (dual processing worked before on this same system I don't know how)
    -AMD Athlon 64 X2 Dual Core Processor 5200+ 2.60GHz
    -3GB RAM
    -ATI Radeon HD 3870
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Quake III Arena - (I'm returning)

Post by ^misantropia^ »

SMP support is pretty much broken in stock Q3 but it (mostly? fully?) works in ioquake3.

On a side note, the game probably won't be noticeably faster with r_smp 1. In pathological cases it might even run slower.
Peenyuh
Posts: 3783
Joined: Thu Jan 03, 2008 3:46 am

Re: Quake III Arena - (I'm returning)

Post by Peenyuh »

^misantropia^ wrote:. In pathological cases it might even run slower.
:olo:

sry. carry on.
[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: Quake III Arena - (I'm returning)

Post by SoM »

who needs r_smp 1 these days anyways

unless ur purrrr
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unrealquake
Posts: 2
Joined: Fri Mar 19, 2010 12:20 pm

Re: Quake III Arena - (I'm returning)

Post by unrealquake »

SoM wrote:who needs r_smp 1 these days anyways

unless ur purrrr

Well, when I had it my fps was 50% higer. And since i have dual core cpu, why not that the full advantage of it?
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Re: Quake III Arena - (I'm returning)

Post by prince1000 »

^misantropia^ wrote:SMP support is pretty much broken in stock Q3 but it (mostly? fully?) works in ioquake3.

On a side note, the game probably won't be noticeably faster with r_smp 1. In pathological cases it might even run slower.
Even with smp 0 q3.exe will still set affinity on all cores of dual/quad core cpus. I'm pretty sure challenge q3 exe (since 1.42?) just disables affinity on second/third/fourth core. There is a nosmp exe that arQon published before the fix in challenge q3 that essentially did the same thing, which I use when playing on OSP/baseq3 servers. Also note int he ESR thread, there is/was an nVidia driver issue though the thread is from 2008.

http://www.esreality.com/index.php?a=post&id=1653105
SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: Quake III Arena - (I'm returning)

Post by SoM »

uh huh

1.32 :p
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