problem : misplaced texture

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.:Z:.
Posts: 17
Joined: Thu Dec 24, 2009 12:38 am

problem : misplaced texture

Post by .:Z:. »

hi
I move the whole map without the texture lock, and now the texture is misplaced i save the map before i noticed the texture is misplaced, and i forgot the previous origin of the map.
I think i never use fit on that map so i try scaling & translating... But always nothing
I remember, before all the texture was placed well (i think i'm 90% sure)
what can i do ?
where is the f* texture origin ? if there is one

info: i use the met_wall01a texture from the Techno Texture Pack by sock
if tou can't frag... [url=http://www.q3df.org/server]Defrag[/url] !
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: problem : misplaced texture

Post by Silicone_Milk »

Did you check the autosave file?
.:Z:.
Posts: 17
Joined: Thu Dec 24, 2009 12:38 am

Re: problem : misplaced texture

Post by .:Z:. »

yes i did... same problem >:(
i'll redo texturing next week because i'll not at home that week-end
so if you get a solution... you're welcome !
if tou can't frag... [url=http://www.q3df.org/server]Defrag[/url] !
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Foo
Posts: 13840
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Location: New Zealand

Re: problem : misplaced texture

Post by Foo »

Focus the camera on one of the unaligned textures and move the map around until it fits. Check the other textures. Keep moving it until it all fits again.
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: problem : misplaced texture

Post by seremtan »

.:Z:. wrote:I move the whole map without the texture lock
not a mistake you're likely to repeat i'll bet

why did you do this?
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: problem : misplaced texture

Post by sst13 »

If You have a compiled BSP of the map in the former positon, decompile it and take a look.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: problem : misplaced texture

Post by Hipshot »

Seems like a real pain to do...
Foos idea seems like the best choise...

And like seremtan asked.... why?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
.:Z:.
Posts: 17
Joined: Thu Dec 24, 2009 12:38 am

Re: problem : misplaced texture

Post by .:Z:. »

why ? it was for easygen... i made a mountain with the gtk's worldbrushes in easygen (story of origin)
if tou can't frag... [url=http://www.q3df.org/server]Defrag[/url] !
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: problem : misplaced texture

Post by fKd »

heh, chuckles... almost real life lol :D

glad i've never done this and saved without thinking lol
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