How would you create a teleport?
trigger_teleport -> misc_teleport_dest (as seen in q3dm17)
trigger_teleport -> target_position (as seen in q3dm7)
trigger_teleport -> target_teleporter
All these three seems to work, I always assumed the first one was the correct, but seems there are different solutions here? Does it matter which one you use, seeing how id used two different?
Correct TP dest entity.
Correct TP dest entity.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Correct TP dest entity.
I always understood it was misc_teleport_dest
target_position is the correct target for jump pads.
target_teleporter should target at a misc_teleport_dest iirc.
target_position is the correct target for jump pads.
target_teleporter should target at a misc_teleport_dest iirc.
Re: Correct TP dest entity.
Generally, you should use trigger_teleport --> misc_teleport_dest
target_teleporter is used if you want to have something trigger it, though I'm not entirely sure how that works.Touching this will teleport players to the location of the targeted misc_teleporter_dest entity. This entity allows client prediction of events.
Technically, I think whatever you target at the end doesn't matter too much since all it does is assign an origin for the player to spawn at. misc_teleport_dest has a better visual object in the editor so you don't spawn a player's shoulder in a wall.Activating this will teleport players to the location of the targeted misc_teleporter_dest entity. Unlike trigger_teleport, this entity must be activated by a trigger and does NOT allow client prediction of events.
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Re: Correct TP dest entity.
People use this to have the player teleported if they shoot the teleporter, though id didn't use this in the final game as far as I know.target_teleporter is used if you want to have something trigger it, though I'm not entirely sure how that works.
Re: Correct TP dest entity.
I think you can also use target_teleport to have team specific destinations via a target_relay.
ie:
ie:
Code: Select all
trigger_multiple -> target_relay ( red only) -> target_teleport -> misc_tele_dest
|
-> target_relay (blue only) -> target_teleport -> misc_tele_dest
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Re: Correct TP dest entity.
that actually sounds like it could be a useful little setup.$NulL wrote:I think you can also use target_teleport to have team specific destinations via a target_relay.
ie:
Code: Select all
trigger_multiple -> target_relay ( red only) -> target_teleport -> misc_tele_dest | -> target_relay (blue only) -> target_teleport -> misc_tele_dest