Screenshots
Re: Screenshots
[lvlshot]http://screenshot.xfire.com/s/94627284-4.jpg[/lvlshot]
hehe. . .My dad was all like "You should make a pac-man map"
Sooooo. . . I didd. . .
hehe. . .My dad was all like "You should make a pac-man map"
Sooooo. . . I didd. . .
Re: Screenshots

That's excellent
Re: Screenshots
@sir_vival:
omg that a good idea ! i'll make an defrag run with 10 frag filters





if tou can't frag... [url=http://www.q3df.org/server]Defrag[/url] !
Re: Screenshots
ha yeah the pac man lvl looks cool, well done sir
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pac man....freaking awesome idea!!!!!
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cool, will they move via func_train 's?
Re: Screenshots
Will what move via func_train? the tops of the platforms or the ghosts and pac-man? 
heres what it looks like with bots. . .
[lvlshot]http://screenshot.xfire.com/s/94627303-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/94627323-4.jpg[/lvlshot]
here is vid of it in action

oh yeah the 29th is my birthday XD 25 years old XDXDXDXD

heres what it looks like with bots. . .
[lvlshot]http://screenshot.xfire.com/s/94627303-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/94627323-4.jpg[/lvlshot]
here is vid of it in action

oh yeah the 29th is my birthday XD 25 years old XDXDXDXD
Re: Screenshots
haha that's epic!sir_vival wrote: [lvlshot]http://screenshot.xfire.com/s/94627303-4.jpg[/lvlshot]
oh yeah the 29th is my birthday XD 25 years old XDXDXDXD
i think:
- would be an experiment to work with the layout, if you can put some height variation into it
- pac-man ghost models for the bots
- shader on the ground, to make pac-man and the ghosts move around
- random weapon/item spawner where the fruits show up
- happy early birthday!
Re: Screenshots
You could do a pickup trigger that also flips a shader, like this:wattro wrote:- random weapon/item spawner where the fruits show up
http://www.youtube.com/watch?v=69f1dwaD_V0
Apologies for the shitty vid quality. Better in x480.
Re: Screenshots
He, he. N1 sir_vival. And happy birthday.
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Screenshots
Foo, that ghost weapon trigger is so badass.
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Yeah, I nearly used it way back when, but didn't have time to make the geocomp submission date. Would love to see it in a map release, some time 

Re: Screenshots
Getting a little bit of work done on the ol' map:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/kazdm4_vents.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/kazdm4_morevents.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/kazdm4_vents.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/kazdm4_morevents.jpg[/lvlshot]
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Just some WIP media from an iPhone game I have in development atm lol:


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*Kaz you going to put decals where the water/concrete join?
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o'dium, make the hole in the bottom fit better with the rock texture. If you can remove those 3 big rocks that are clustered together, you'll have a hole about the same size as the one you modelled.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
agreed
looks wholesome enough; gives me a dungeon siege vibe
looks wholesome enough; gives me a dungeon siege vibe
Re: Screenshots
It never even dawned on me that the rocks are the same shape. I've since gone back and changed the area a tad to reflect that. 

Re: Screenshots
Also a few of other things:
Fix the UV-coordinates on the roof. It looks like you perhaps rotated the roof to make the second half but didn't readjust the texture afterwords.
It's a bit hard to tell for sure, but it looks like the chimney is just touching the highest point of the roof. It should also extend all the way down into the roof.
Some slight issues with unwelded vertexes (maybe it's temporary and you know this) but there are little seams all over the place on the grass and on the dark grass edging.
Fix the UV-coordinates on the roof. It looks like you perhaps rotated the roof to make the second half but didn't readjust the texture afterwords.
It's a bit hard to tell for sure, but it looks like the chimney is just touching the highest point of the roof. It should also extend all the way down into the roof.
Some slight issues with unwelded vertexes (maybe it's temporary and you know this) but there are little seams all over the place on the grass and on the dark grass edging.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Thats due to texture clamping because textures are on a tile sheet. Its totally a view port issue, as at actual screen res with texture clamping (iPhone screen res is 480x320 plus hardware clamp) doesn't have the issue at all.obsidian wrote:Some slight issues with unwelded vertexes (maybe it's temporary and you know this) but there are little seams all over the place on the grass and on the dark grass edging.
Good catch, it was actually lined up but I resized the roof and not that. I'll move the verts down now.obsidian wrote:It's a bit hard to tell for sure, but it looks like the chimney is just touching the highest point of the roof. It should also extend all the way down into the roof.
Bit awkward to get it fixed. I "could" say that at actual res, the issue is totally invisible (it is) however, I'm one for issues like that too so I'll give it another check. Its possible its just another viewport texture clamping issue though.obsidian wrote:Fix the UV-coordinates on the roof. It looks like you perhaps rotated the roof to make the second half but didn't readjust the texture afterwords.
Thanks for the crits

Re: Screenshots
[lvlshot]http://screenshot.xfire.com/s/95302072-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302084-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302091-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302106-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302114-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302133-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302138-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302148-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302159-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302165-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302176-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302188-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302197-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302202-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302206-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302234-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302239-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302244-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302249-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302252-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302258-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302267-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302273-4.jpg[/lvlshot]
Vid of map in action:
[lvlshot]http://screenshot.xfire.com/s/95302084-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302091-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302106-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302114-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302133-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302138-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302148-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302159-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302165-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302176-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302188-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302197-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302202-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302206-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302234-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302239-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302244-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302249-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302252-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302258-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302267-4.jpg[/lvlshot]
[lvlshot]http://screenshot.xfire.com/s/95302273-4.jpg[/lvlshot]
Vid of map in action:

Last edited by sir_vival on Wed Apr 07, 2010 7:31 am, edited 1 time in total.
Re: Screenshots
alright now that's pissing me off I posted everything right, sat here for like 10 minutes straight doin it and half the fuckin links aren't workin. . .FUCK MAN. . .ANYWAY. . remaking archives from goldeneye64 just for the hell of it, if you like it just say it's neat.. . . .
goodnight.. . . . .
goodnight.. . . . .
Re: Screenshots
with that many images... maybe you should of started ya own thread... just sayin.
up the res of ya textures. lookin ok so far
up the res of ya textures. lookin ok so far
Re: Screenshots
Are even 25% of those pics needed, they all show the same really badly stretched textures and blotchey lighting...? I don't think we needed to see them AGAIN with FOV 180...? Detail wise it looks ok, its defo easy to tell where you got the ide, its just it looks very underdetailed for Quake 3 to my eye, almost Quake 1 level of geo...?
Re: Screenshots
Odium, what about Overdose? Is development still going on?
Looks very cute, btw.
Looks very cute, btw.