Shackled - Test

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Shackled - Test

Post by InsaneKid »

This is the 3rd part of the "Carmack/berger-Adventure",
that i started in the 1st NoGhost-Mappin-Competition!
(im bringin the 3rd part before the 2nd, coz i think,
that makes it more excitin!) :p

It includes a "Domination"-Point on the 1st Foyer-Floor:
u need to occupy this point for 10 secs ...
to achieve 3 (FFA)/ 5 (TDM) extra-points!-
i wanna add a shader, that switches an optical "ON-effect" OFF,
when the Domination-Point is inactive ...
i guess, i need to add this brush to the func_door, to make it work!?

SHACKLED (may31th)
>>>
http://www.filefront.com/16610017/Shackled-Test.pk3

Image

Image

Image

ps: the txt-file aint completed yet! <:
further i wanna add a swirl-effect in the front-yard,
but it doesnt work with a _skybox-skybox ...
Last edited by InsaneKid on Mon May 31, 2010 7:32 pm, edited 5 times in total.
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skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Shackled - Test

Post by skinNCNmaster »

the platform sounds are missing or mispathed..
and the skybox looks very odd...id replace it with ydnars cloudy/foggy/sky
also.. um your modelling could be cleaned up and save you quite a few triangles and overlap..
the light beams from the windows are all black for me.. i thought they were solid! lol -- messing with settings... checking maybe its my problem..

very pretty though. :D some lighting in spots and, personally.. dead end corridors throw me off..

trying..levelshots/shackled.TGA
trying..textures/sfx/clangdark_bounce1n.TGA
trying..textures/asylum/flare3_blink.TGA
trying..textures/shackled/concrete01_dark.TGA
trying..textures/asylum/plate_carmack.TGA
InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

dang, that many things are missin?
will check this, thx.
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Noruen
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Re: Shackled - Test

Post by Noruen »

Yes, beams are black and also missing jumppad textures... And skybox - it should be white?
cityy
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Re: Shackled - Test

Post by cityy »

I think the skybox is supposed to be white.. I like that blurry effect youre trying to simulate here. I imagine it to look awesome with quakelive's blur option.
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

yes, City! ;) that i was thinkin of!-
I also wanna add a swirl at the sky
that is suckin in the "Assembly Hall"!

*wanna use sst13´s effect!
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cityy
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Re: Shackled - Test

Post by cityy »

Maybe some fog would be cool there aswell. Can't say much about the gameplay since it doesn't seem to be a common quake layout!?
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

im thinkin about ExcessivePlus and RocketArena,
when makin this map. (fog is almost there)

But i have to use the bright sky or i need a reason for the beams.
The white sky is very intense ...like a place nowhere and everywhere:
like "Q" called it: "the Continuum"! <:
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

dang, havent tested it yet ...
so tired today ...was a hard day.-

- need to add "wormhole+swirl"
+ Dom-Point-sfx
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skinNCNmaster
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Re: Shackled - Test

Post by skinNCNmaster »

you know it feel like plants would fit in there in a few spots.. like clinging vines...
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roughrider
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Re: Shackled - Test

Post by roughrider »

You have a point there skin. vines going up the walls in certain spots would look awesome in this.
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

i dunno, if i should put plants on the outside
( and add another texture) ...

new screenie:
>>>
Image
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

***UPDATED***

i hope, i got all textures and scripts now! <:

new screenie
>>>
Image
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skinNCNmaster
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Re: Shackled - Test

Post by skinNCNmaster »

nope missing some..
Image
update it again and i will check for you.. you really ought work on moving all the textures and stuff into your maps folder and repathing them in gtk.

putting the readme in /readmes is a kind thought.. i move all readmes into it, they used to clutter baseq3/

rename your text pk3 also please.. i had to open it to check the map name..

shackled.pk3 instead of Shackled-test.pk3 or whateva
InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

*Updated*

new screenie
>>>
Image
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skinNCNmaster
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Re: Shackled - Test

Post by skinNCNmaster »

yah sorry i checked your new link again.. still not letting me download.. getting a blank page with doen on status.. would like to check it out again.. would you be so kind as to throw a copy in http://filedropper.com (they hold things temporary-no account necessary

as per your screenie.. the arch patch thingies supporting there look like they are made by a completely different architect.. perhaps its the phongy lighting.. but everything else seems to marbleish and solid.. they look soft.
Last edited by skinNCNmaster on Tue May 11, 2010 1:11 am, edited 2 times in total.
Anthem
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Re: Shackled - Test

Post by Anthem »

Looks great, kid. Glad to see you are making another map. :)
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InsaneKid
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Re: Shackled - Test

Post by InsaneKid »

***UPDATED***

Sure, cant stop! <:

Removed lifts/ elevators and
added jumpTubes instead
(dont work that well yet)!
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