Problem (big) with compilling

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Problem (big) with compilling

Post by Noruen »

Hi guys!

I have problem with compilling of my map! I was working on terrain, everything was ok, but suddenly, when I added 16 (!) brushes, some of the old brushes (in red circles) gone "invisible" but still making collide. Does anybody know what, the hell, is happening? I did nothing with this brushes, I was working in absolutely different part of the map and anyway, this happend with brushes which were no edited and were ok one compile before.

Please help :(

Image
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Problem (big) with compilling

Post by dONKEY »

Bad brushes? Visible caulk? Guess I'd probably select and delete them, then remake.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Problem (big) with compilling

Post by pjw »

Make a backup of your current map, so you can experiment without losing anything.

In a copy of the map, delete the recent brushes you added. Does the problem go away? Then you know that the brushes you added caused the problem, and that there's something wrong there.

If the problem doesn't go away when you delete the recent brushes you added, then, yeah, try just deleting and remaking the brushes that have visual problems...but it sounds like something's wrong with your recent changes...
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Problem (big) with compilling

Post by Pat Howard »

I used to run into this problem when I had too many split faces in my terrain. Make sure you split brushes up into triangles before you do any odd vertex manipulations that will split a face into two planes.
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Problem (big) with compilling

Post by Pat Howard »

Hey Noruen,

Did you ever figure out how to fix this? I'm running into the same problem and it's not duplicate planes this time. Remaking the brushes doesn't help. :(

Let me know,
-pat
Spray
Posts: 18
Joined: Mon Dec 28, 2009 2:23 pm

Re: Problem (big) with compilling

Post by Spray »

How about making those brushes details? If you dont have them already...
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Problem (big) with compilling

Post by skinNCNmaster »

obsidians advice, select the brushes that are screwy... select inverse, copy into a new map...

remake the missing brushes..
compile.. see if that solves it.. usually works for similar type issues with bobtoolz phantom brushes
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Problem (big) with compilling

Post by Noruen »

Pat - yes, I figured it out. It is simply.. undefined error. But when I deleted incrimined brushes, replaced it by new, it helped :)
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