$100 says that he'll never make a working test map
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$100 says that he'll never make a working test map
been thinking about this..
in pno3 there are team activated shields which pop up and are single sided impact clip, dual sided texture draw..
now if an autosprite was set as a plat triggered by a volume area of trigger (defining the zone where the flare would draw aligned toward..
as long as the player is in the zone.. the flare draws..
cleverly one might set the flare on a train path and have a set of five or seven flares to cover the diagonal visibility areas..
im pretty sure in tandem with clever shader animation i could pull off a pretty "moving" flare effect..
Mod note: lol... split from other thread
in pno3 there are team activated shields which pop up and are single sided impact clip, dual sided texture draw..
now if an autosprite was set as a plat triggered by a volume area of trigger (defining the zone where the flare would draw aligned toward..
as long as the player is in the zone.. the flare draws..
cleverly one might set the flare on a train path and have a set of five or seven flares to cover the diagonal visibility areas..
im pretty sure in tandem with clever shader animation i could pull off a pretty "moving" flare effect..
Mod note: lol... split from other thread
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Re: Lens Flares
whoah! to say that a thing "only looks good if" MY tastes are different than yours.
if any company hired you and said.. hey theres this thing.. we dont think it can be done.. can you do it?
you'd not be able to do it.. and you would give up.
i would not.. and though it may be slightly ugly and not exactly a prefect replication of the thing they asked for... I would deliver a working option or more than one.
Now if you tell me.. that light beams in quake three behhave the way they do in the real world.. then WOW ..
light beams dont work the way they do in the real world but we use them anyway..
i can produce a workable flare, and a multi part flare like you describe.. with complex triggering/animated shader scripting and the use of trains.. definately and yet defiantely mock-able(o'dium) i mean.
admitably, A way to do this is with a different flare train set for different directions of travel, TRIGGERED AND set to have each piece(individual flare) of the train flare fade in and out animatedly
if any company hired you and said.. hey theres this thing.. we dont think it can be done.. can you do it?
you'd not be able to do it.. and you would give up.
i would not.. and though it may be slightly ugly and not exactly a prefect replication of the thing they asked for... I would deliver a working option or more than one.
Now if you tell me.. that light beams in quake three behhave the way they do in the real world.. then WOW ..
light beams dont work the way they do in the real world but we use them anyway..
i can produce a workable flare, and a multi part flare like you describe.. with complex triggering/animated shader scripting and the use of trains.. definately and yet defiantely mock-able(o'dium) i mean.
admitably, A way to do this is with a different flare train set for different directions of travel, TRIGGERED AND set to have each piece(individual flare) of the train flare fade in and out animatedly
Re: Lens Flares
Calm down bro.
Your attitude is good, I wish I could see things better sometimes.

www.ferdinandlist.de/leveldesign
Re: Lens Flares
Well, that's the problem isn't it? No one said you can't make lens flares, but to make a dynamic one that behaves like those you see in newer games, it isn't quite feasible with the available tools in Quake 3.skinNCNmaster wrote:and though it may be slightly ugly and not exactly a prefect replication of the thing they asked for...
If you think otherwise, instead of ranting about it, why don't you make a demo map with this in action?
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Re: Lens Flares
im not ranting ! you ARE! i suggest positive possiblity and you say NO, bad dog! and IM the one ranting?
there doesent always have to be a problem you know.
some things we're going to reference to do this when weave some time.
http://www.gamedev.net/reference/articl ... cle813.asp
http://www.gamedev.net/reference/articl ... cle874.asp
someone a while back setup the sunlight feature for when staring at the sun light in a map the whole light would brighten (like our retinas contracting) i forget who did that.. helpful though,.
if we know of any urls that relate to making flares for any other games.. pertinent here
there doesent always have to be a problem you know.
some things we're going to reference to do this when weave some time.
http://www.gamedev.net/reference/articl ... cle813.asp
http://www.gamedev.net/reference/articl ... cle874.asp
someone a while back setup the sunlight feature for when staring at the sun light in a map the whole light would brighten (like our retinas contracting) i forget who did that.. helpful though,.
if we know of any urls that relate to making flares for any other games.. pertinent here
Re: Lens Flares
You are talking about the *blue shift effect, something you can't do in VQ3 without code changes. Thats the whole point... No code changes. Code changes mean a source edit, which means at the very least, a mod. You can't add a realistic blue shift effect to VQ3.
*Blue Shift is when you look at a bright spot while in the dark and its washed out, bright. The same works the other way around, when you stand in the sun and look into shadow its very dark. its sometimes confused with HDR.
As for your links, again, those are code changes. Nobody is doubting you can't do things like that with code changes. Remember, I'm from the team who made Quake TWO look and work better than Doom 3... So code changes are fine. However, once you change code, you make a modification, and thats the issue. The whole point of these flares is that you are making something to add to a map anybody with VQ3 can load and play. Editing the code would mean people need that source change as well as the map, which means it wont work with VQ3 and VQ3 servers.
*Blue Shift is when you look at a bright spot while in the dark and its washed out, bright. The same works the other way around, when you stand in the sun and look into shadow its very dark. its sometimes confused with HDR.
As for your links, again, those are code changes. Nobody is doubting you can't do things like that with code changes. Remember, I'm from the team who made Quake TWO look and work better than Doom 3... So code changes are fine. However, once you change code, you make a modification, and thats the issue. The whole point of these flares is that you are making something to add to a map anybody with VQ3 can load and play. Editing the code would mean people need that source change as well as the map, which means it wont work with VQ3 and VQ3 servers.
Re: Lens Flares
Those links you posted are code examples. You actually have to modify the source code and recompile an executable to get that to work. Linking to an article on Rage and the use of megatextures doesn't mean we can also have megatextures in Quake 3.
The retina contracting effect, that is a subfunction of HDR processing. That is also not currently possible with the existing Quake 3 engine, it is about 3 engine generations behind. You'll probably see this working on Rage and many other modern day games.
To be clear, we are talking about creating dynamic lens flares in Quake III Arena without a mod. If you have a solution to this, please post your map and bsp file. Until someone can present a working example, none of this actually helps Noruen with his question.
Edit: fu o'dium.
The retina contracting effect, that is a subfunction of HDR processing. That is also not currently possible with the existing Quake 3 engine, it is about 3 engine generations behind. You'll probably see this working on Rage and many other modern day games.
To be clear, we are talking about creating dynamic lens flares in Quake III Arena without a mod. If you have a solution to this, please post your map and bsp file. Until someone can present a working example, none of this actually helps Noruen with his question.
Edit: fu o'dium.
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Re: Lens Flares
im glad you speak for noruen...
"since your doing something i figure is useless.. i'll tell you that you are wasting your time. and not helping." the feeling i often get from reading your interjections
obsidian moderation odes not mean telling everyone you are the speaker for others. stop pushing people around and trying to be a (this cant be done, devil)
i posted those links for reasons of my own.. i am as important here as anyone else. RESPECT me or stop hassling me.
some of this helps... and some of this does'nt help.. can you tell which poster is actually TRYING to help?
let me ask you obsidian and odium..
if this was your "problem" and we came to you with a "it cant be done" and you weer adamant at making it work.. would those two links be completely useless to you?
"since your doing something i figure is useless.. i'll tell you that you are wasting your time. and not helping." the feeling i often get from reading your interjections
obsidian moderation odes not mean telling everyone you are the speaker for others. stop pushing people around and trying to be a (this cant be done, devil)
i posted those links for reasons of my own.. i am as important here as anyone else. RESPECT me or stop hassling me.
some of this helps... and some of this does'nt help.. can you tell which poster is actually TRYING to help?
let me ask you obsidian and odium..
if this was your "problem" and we came to you with a "it cant be done" and you weer adamant at making it work.. would those two links be completely useless to you?
Last edited by skinNCNmaster on Tue Jun 01, 2010 4:32 pm, edited 3 times in total.
Re: Lens Flares
I could post the entire lyrics to "Bat Out Of Hell" here. I could post how to do an amazing rocket jump in Q3DM13, complete with demo movie and soundtrack that goes well with it.
But if its not the point, its not the point. You don't seem to get that, and instead think you are the only person correct. Everybody else must be wrong. If they don't agree, they are trying to make you seem little, or trying to hate against you...
Did it never cross your mind that maybe, just maybe, you are a bloody fruit loop...? If you want to post help, for yourself and for others, make your own thread and fill it with as many conspiracy theories as you like as to why you are so amazing but everybody is against you.
Until then just stick to the damn point eh?

DON'T TELL ME WHAT I CANT DO!!!
But if its not the point, its not the point. You don't seem to get that, and instead think you are the only person correct. Everybody else must be wrong. If they don't agree, they are trying to make you seem little, or trying to hate against you...
Did it never cross your mind that maybe, just maybe, you are a bloody fruit loop...? If you want to post help, for yourself and for others, make your own thread and fill it with as many conspiracy theories as you like as to why you are so amazing but everybody is against you.
Until then just stick to the damn point eh?

DON'T TELL ME WHAT I CANT DO!!!
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Re: Lens Flares
thank you odium for
1. being off topic
2. for flaming me..
3. for telling me what i cant do while also telling me what you cant do.
4. for showing yourself to be completely incapable of putting silly old grievances aside and working together..
im gonna say if you want to really flame at me with some intelligence, take it to another forum.. and i will wipe the floor with your not so successful attempts at continually cutting apart my soul. thanks for the child inside me.. constantly wards away the hurt you intend to insert.
1. being off topic
2. for flaming me..
3. for telling me what i cant do while also telling me what you cant do.
4. for showing yourself to be completely incapable of putting silly old grievances aside and working together..
im gonna say if you want to really flame at me with some intelligence, take it to another forum.. and i will wipe the floor with your not so successful attempts at continually cutting apart my soul. thanks for the child inside me.. constantly wards away the hurt you intend to insert.
Last edited by skinNCNmaster on Tue Jun 01, 2010 4:34 pm, edited 1 time in total.
Re: Lens Flares
If you want to help Noruen, put your actions where your mouth is and make a test map with your solution in action. Personally, I would love to see this effect in action as well (I've wished for something like this a long, long, time), so if you can get this to work, then I will be grateful as well. But until then, your words are pretty factless. My reasoning as to why it doesn't work is based on the fact that the Quake 3 source code does not offer a working function for lens flares. If it's not in the code, it doesn't exist. Feel free to prove me wrong. I await your map and bsp file.
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Re: Lens Flares
which word do i own obsidian?
which word is without fact?
my goaL IS NOT TO PROVE YOU WRONG.. THE WORLD DOESENT REVOLVE AROUND U.
which word is without fact?
my goaL IS NOT TO PROVE YOU WRONG.. THE WORLD DOESENT REVOLVE AROUND U.
Re: Lens Flares
Yes, those links would be pretty useless. I know that lens flares can be done on other game engines. I also know that if I could modify the source code to add a lens flare function. But neither of those links tell me how to add a lens flare to the existing Quake 3 game.skinNCNmaster wrote:if this was your "problem" and we came to you with a "it cant be done" and you weer adamant at making it work.. would those two links be completely useless to you?
I wish I could have an ice cream sunday right now, but looking at a photo of one on the internet doesn't get me any closer to actually having one in my hands.
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Re: Lens Flares
Somebody asked for help.
You offered the wrong help.
We told you why it was wrong, and the reasons behind it rather than "no u".
You tell us we are wrong and you can prove it. You post examples to code that can't be added to a VQ3 map without source code changes.
We tell you again that what you say isn't possible, but would love to see you come up with said ideas in a VQ3 map with no code changes.
You go off on your bible rant about how the world is against you, like you do everytime somebody doesn't agree with you, and instead of just proving your point with some example ingame workable flare, you insist on going on and on like a broken record about how wrong everybody else is.
Ad infinitum...
EDIT: Seriously, it gets old man... Just, you know, man up and say "You know what guys, sod it, I was wrong and I didn't understant. But thinking about it, heres the best I can come up with if you 100% cant use code changes in a map..." and go from there. People will think more of you. This whole R&R "no u" attitude is pathetic at best even when its in R&R. But doing it here all the time... It just gets old...
You offered the wrong help.
We told you why it was wrong, and the reasons behind it rather than "no u".
You tell us we are wrong and you can prove it. You post examples to code that can't be added to a VQ3 map without source code changes.
We tell you again that what you say isn't possible, but would love to see you come up with said ideas in a VQ3 map with no code changes.
You go off on your bible rant about how the world is against you, like you do everytime somebody doesn't agree with you, and instead of just proving your point with some example ingame workable flare, you insist on going on and on like a broken record about how wrong everybody else is.
Ad infinitum...
EDIT: Seriously, it gets old man... Just, you know, man up and say "You know what guys, sod it, I was wrong and I didn't understant. But thinking about it, heres the best I can come up with if you 100% cant use code changes in a map..." and go from there. People will think more of you. This whole R&R "no u" attitude is pathetic at best even when its in R&R. But doing it here all the time... It just gets old...
Last edited by o'dium on Tue Jun 01, 2010 4:41 pm, edited 1 time in total.
Re: Lens Flares
Whatever. Make a test map with your solution to help out the original poster. Like I said, I'm interested in a solution if there is one.skinNCNmaster wrote:my goaL IS NOT TO PROVE YOU WRONG.. THE WORLD DOESENT REVOLVE AROUND U.
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Re: Lens Flares
Nothing against Christians (just the crazy fundamentalists) but you know, this discussion is a lot like discussing evolution with bible thumpers. You can bring in all sorts of scientific articles, research papers, real world observations, but the bible thumber will just brush all that aside and say, "oh but you're wrong because I have faith that the bible is right.
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Re: Lens Flares
bro, you dont discuss, you diss, and cuss.
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Re: Lens Flares
lolzo'dium wrote:
DON'T TELL ME WHAT I CANT DO!!!

Re: Lens Flares
Guys... What is it? My peaceful topic become flamewar topic?
I know, Obsidian and O'dium are not wrong. It was a mod (originally I thought it is really possible in native Q3A). But does anybody know WHAT mod? Nevermind, that changed sourcecode is necessary
By the way... Obsidian, it is very interesting thought, about evolutionists and believers...
I know, Obsidian and O'dium are not wrong. It was a mod (originally I thought it is really possible in native Q3A). But does anybody know WHAT mod? Nevermind, that changed sourcecode is necessary

By the way... Obsidian, it is very interesting thought, about evolutionists and believers...
$50 says that he'll never make a working test map
my eyes and brain are getting tired of reading skin's posts, now.
keep writing in blue, this will help me scroll passed it next time.
keep writing in blue, this will help me scroll passed it next time.
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Re: Lens Flares
an off topic direct assault!
Re: $50 says that he'll never make a working test map
So, you got that test map working yet?
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Re: Lens Flares
oh dear, are skin's basic human rights being violated again? 

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Re: $100 says that he'll never make a working test map
Could this guy be any bigger an idiot?