Rage @ E3
Re: Rage @ E3
giant floating city? he means floating on water? (i first thought: giant dirigible. that would be cool)
Re: Rage @ E3
Brinks looking a little simple, doesnt seem to have a normal SP...?
Also, the graphics and frame rate are a huuuuuuuuuuuge downstep after watching Rage
Also, the graphics and frame rate are a huuuuuuuuuuuge downstep after watching Rage

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Re: Rage @ E3
Thiso'dium wrote:Also, the graphics and frame rate are a huuuuuuuuuuuge downstep after watching Rage
Where were you when the West was defeated?
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Re: Rage @ E3
I'm really looking forward to Brink. Maybe it will be the game to finally replace TF2 as my online game. From what I saw in the video, Brink sp seemed kinda like Unreal Tournamet sp, but I doubt most people will sit and play the single player for any length of time besides to maybe practice when you first get it or something.
Only thing that worried me was the experience points and gear upgrades, I don't like multiplayer games that reward players for playing longer than others. It's fine in single player, but has no business in a multiplayer game imo.
If there's a big difference with equipment and what not, everyone is just going to play single player til they're at a high level and trying to play multiplayer at a low level will be god awful. I really don't know, and I know it's early to speculate, but hopefully there's just not a huge difference in the quality of gear and what not.
Some times simple is better, get rid of all that experience points crap. In the end, what makes a multiplayer game have staying power is balance.
Only thing that worried me was the experience points and gear upgrades, I don't like multiplayer games that reward players for playing longer than others. It's fine in single player, but has no business in a multiplayer game imo.
If there's a big difference with equipment and what not, everyone is just going to play single player til they're at a high level and trying to play multiplayer at a low level will be god awful. I really don't know, and I know it's early to speculate, but hopefully there's just not a huge difference in the quality of gear and what not.
Some times simple is better, get rid of all that experience points crap. In the end, what makes a multiplayer game have staying power is balance.
Re: Rage @ E3
i wish id would go back to basics and make quake 5 mp; something straightforward and uncomplicated, none of this secondary fire bullshit or achievement gimmicks, just run and gun with good physics and meaty weapons
Re: Rage @ E3

in the multiplayer games nowadays i just get my shit stomped by the clan of unemployed 1337 gamerz who have all the special shit unlocked
edit:
just watched this one, looking forward to it a lot less nowDRuM wrote: The CEO has a hole in the knee of his jeans, almost making him more cool than the game.
Have you seen this one?
http://e3.gamespot.com/video/6265793/
Re: Rage @ E3
id Tech 4 (Doom 3/Quake 4) didn't have megatextures, just some back-end experimental stuff. It was added to ETQW in a limited extent, which is more like id Tech 4.5. It was limited to textures being projected from the z-axis, so it would only work on stuff like terrain (but not even on something like a vertical cliff face, those had to be textured traditionally). id Tech 5 expands on the megatexture technology by allowing it to appear on virtually any surface so you can have unique textures not just on terrain of any orientation, but on walls and other objects.
Lighting in id Tech 4 was a unified lighting system of strictly stencil shadows. For better or for worse, id Tech 5 takes a slight step back at using a hybrid system of lightmaps, stencil shadows and shadow buffers. It's not a nice unified system anymore but does make it more versatile.
The editor tools have been completely rewritten. The core Radiant style interface is sort of there, but "id Studio" now has a complete set of tools for anything from scripting to megatexture tools to the kitchen sink. They haven't shown too much info on id Studio, but it looks like a much more powerful editor. Carmack did mention something about people working on a network and a server so it's suggestive that it has some kind of multiclient simultaneous mapping features. From a development standpoint, I think id might be trying to market id Tech 5 as an engine for third party developers and license it the way they did with id Tech 3. id Tech 4 was rather overly complicated with less than functional tools.
Brink is a heavily modified id Tech 4 that brings in an id Tech 5-ish megatexture system. I'm not sure how licensing goes, if they have to pay id Software for the technology or if it's different enough to be called something independent. Anyone know if Call of Duty is still paying id Software for their heavily modified id Tech 3 engine?
I'm sure SD thought about persistent weapon upgrades and how not to take a shit on noobs. People complained about ETQW when it was mentioned that you would have weapon upgrades and that turned out fine. Weapons were persistent for a campaign of a set of 3 maps after which they are reset. I'm sure they won't totally gimp the new players and do something similar to balance things out.
The problem with making another Quake 5 MP or whatever is that no matter what you do, people will just end up comparing it with Quake 3. You either have to make the exact same game or people will complain about it being different. They basically painted themselves into a corner by making the perfect arena type game, how would you even go about improving on perfection?
Lighting in id Tech 4 was a unified lighting system of strictly stencil shadows. For better or for worse, id Tech 5 takes a slight step back at using a hybrid system of lightmaps, stencil shadows and shadow buffers. It's not a nice unified system anymore but does make it more versatile.
The editor tools have been completely rewritten. The core Radiant style interface is sort of there, but "id Studio" now has a complete set of tools for anything from scripting to megatexture tools to the kitchen sink. They haven't shown too much info on id Studio, but it looks like a much more powerful editor. Carmack did mention something about people working on a network and a server so it's suggestive that it has some kind of multiclient simultaneous mapping features. From a development standpoint, I think id might be trying to market id Tech 5 as an engine for third party developers and license it the way they did with id Tech 3. id Tech 4 was rather overly complicated with less than functional tools.
Brink is a heavily modified id Tech 4 that brings in an id Tech 5-ish megatexture system. I'm not sure how licensing goes, if they have to pay id Software for the technology or if it's different enough to be called something independent. Anyone know if Call of Duty is still paying id Software for their heavily modified id Tech 3 engine?
I'm sure SD thought about persistent weapon upgrades and how not to take a shit on noobs. People complained about ETQW when it was mentioned that you would have weapon upgrades and that turned out fine. Weapons were persistent for a campaign of a set of 3 maps after which they are reset. I'm sure they won't totally gimp the new players and do something similar to balance things out.
The problem with making another Quake 5 MP or whatever is that no matter what you do, people will just end up comparing it with Quake 3. You either have to make the exact same game or people will complain about it being different. They basically painted themselves into a corner by making the perfect arena type game, how would you even go about improving on perfection?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Rage @ E3
I hope you're right about the weapon upgrades. Just the way he rambles on about adding a laser sight, scope, grenade launcher attachment and all that other stuff to a gun like it's going to be a big selling point leaves a bad taste in my mouth. same with the character abilities like the one he talks about where it tells you if another person has their crosshairs on you...that seems like a wtf gamebreaker
Re: Rage @ E3
make me the main character in the story and in multiplayer the winner plays me?...obsidian wrote: how would you even go about improving on perfection?
Re: Rage @ E3
IDTech5 will kill the one man project unless Rageheads like the Doom3 style maps and mp gameplay.
I am hoping not, otherwise it's same old same old.
A dream i've had is taking a year off and making something people will play.
I am hoping not, otherwise it's same old same old.
A dream i've had is taking a year off and making something people will play.
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Re: Rage @ E3
Playing a game about dishwashing doesn't sound very appealing.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Rage @ E3
hmm, yeah: better graphics and better bot AI would be improvements, but i guess that's not enough for a new game. perhaps a more efficient engine allowing richer environments?obsidian wrote:The problem with making another Quake 5 MP or whatever is that no matter what you do, people will just end up comparing it with Quake 3. You either have to make the exact same game or people will complain about it being different. They basically painted themselves into a corner by making the perfect arena type game, how would you even go about improving on perfection?
Re: Rage @ E3
But then it changes the simplicity of the older design... Which people won't like.
I'm still holding out on Quake 5 returning to the Quake 1 theme... After they fucked up with Q4 being nowt like Q2, one can dream...
I'm still holding out on Quake 5 returning to the Quake 1 theme... After they fucked up with Q4 being nowt like Q2, one can dream...
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Re: Rage @ E3
So true - Q3 is the most pure MP game there has ever been and there ever will be. No point trying to recreate itobsidian wrote:The problem with making another Quake 5 MP or whatever is that no matter what you do, people will just end up comparing it with Quake 3. You either have to make the exact same game or people will complain about it being different. They basically painted themselves into a corner by making the perfect arena type game, how would you even go about improving on perfection?
Where were you when the West was defeated?
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Re: Rage @ E3
u lack visionobsidian wrote:Playing a game about dishwashing doesn't sound very appealing.
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Re: Rage @ E3
I think from Call of Duty 4 onward, they've built their own engine from the ground up.obsidian wrote:Anyone know if Call of Duty is still paying id Software for their heavily modified id Tech 3 engine?
Re: Rage @ E3
Oh why does everyone keep going on about Mirror's Edge when we're talking about Rage? I don't see how they compare at all...
Re: Rage @ E3
Its still based on Q3 tech, hence why id software still get engine props, even for MW2.Eraser wrote:I think from Call of Duty 4 onward, they've built their own engine from the ground up.obsidian wrote:Anyone know if Call of Duty is still paying id Software for their heavily modified id Tech 3 engine?
Re: Rage @ E3
make q3 with the same physic's applied to the player movement and weapon balance, but with a overhauled engine with new fx etc... like a q3map5 type thing. that way the community will hold strong and new players will be draw in with the bling and great gameplay
i can dream....
q3 arena 2010?
i can dream....
q3 arena 2010?
Re: Rage @ E3
Trust id to get us away from quake3 and find something new to love although i would have liked originally single player campaign for quake3.
Quake1 and Quake4 single campaign i thought was quite fun.
Quake5 could be great fun if they stick to what works.
Rage car driving mp action.. i just don't see it so we are most likely playing Doom3 with idtech5 or co-op missions from the game.
Could be fun but i think id will surprise us with elements of others games that id will make much more enjoyable and addictive.
Quake1 and Quake4 single campaign i thought was quite fun.
Quake5 could be great fun if they stick to what works.
Rage car driving mp action.. i just don't see it so we are most likely playing Doom3 with idtech5 or co-op missions from the game.
Could be fun but i think id will surprise us with elements of others games that id will make much more enjoyable and addictive.
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Re: Rage @ E3
I wonder if they include coop this time, or decide against it again because "the gamer doesn't want it". Or they might go for the "too many scripted events" argument again?
Re: Rage @ E3
+1 for co-op mode!
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Re: Rage @ E3
Holy shit! Twisted Metal's coming back!
http://e3.gamespot.com/video/6265796/?t ... tle%3Bprev
This will be the game that makes me get a PS3, I spent countless hours playing Twisted Metal 1 & 2 on Playstation back in the day.
http://e3.gamespot.com/video/6265796/?t ... tle%3Bprev
This will be the game that makes me get a PS3, I spent countless hours playing Twisted Metal 1 & 2 on Playstation back in the day.
Re: Rage @ E3
that looked rubbish....