http://student.cs.appstate.edu/freemanc ... _beta1.zip
IMPORTANT: also grab the updated .bsp and .aas that fixes the overbright lighting, here:
Hello. I've come to a good stopping point in terms of detail, so I figured I'd get some more feedback on some things before charging forward. I tried to incorporate people's feedback from last alpha, but if something remains that you still think I should change definitely let me know!
Things that I'd like to improve:
r_speeds - highest is 18k or so, I might upload the .map file if people want to give me some suggestions on vis'ing.
lighting, some of the models are splotchy looking
Feedback I'm looking for:
Suggestions for making it feel more like you're "underwater?"
Item placement?
Bot play?
Layout?
Thanks for any suggestions/comments you might have!
