Compiling with GTKRadiant on Ubuntu

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Compiling with GTKRadiant on Ubuntu

Post by Hr.O »

Ok, this feels a bit odd since I once knew pretty much everything there is to know about working with Q3map2, but things have changed and me knowledge about it all got pretty rusty.

I managed to install Quake3 and GTKRadiant on my linux box, and I got q3map to do what it should on it's own, but when I try to build from the build-menu using the monitoring option GTKRadiant quits on me for no obvious reason at all. Radiant's last words in the logfile are "setting up." I know there's something I'm overlooking, but I haven't a clue about what. So any help is appreciated.

Hr.O
ps. slight odd thing with GTKRadiant itself is that the plugin menu is empty, and any call to help-files (openurl) seems to end up in the great big nothing.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Compiling with GTKRadiant on Ubuntu

Post by obsidian »

What version of GtkRadiant are you running?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Compiling with GTKRadiant on Ubuntu

Post by wattro »

*shout out to Hr.O" - hey man, long time no see :)
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Compiling with GTKRadiant on Ubuntu

Post by dichtfux »

I'm using Ingar's build of NetRadiant under Linux and it works great, all the plugins are available (ShaderPlug, SunPlug, UFO:AI, bobtoolz, brushexport2, prtview).

I'm not sure about the q3map2 integration because I use some bash scripts I wrote to compile. Ingar also has build scripts on the website mentioned above.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Re: Compiling with GTKRadiant on Ubuntu

Post by Hr.O »

I'm using the 1.5.0 version of GTKRadiant.

Hey Wattro, nice to see you're still alive.

dichtfux, why do you suggest another Radiant fork of which you don't know whether q3map2 integration works when my question is specifically about this integration?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Compiling with GTKRadiant on Ubuntu

Post by ^misantropia^ »

I use the Radiant from iD's SVN repository (it's called ZeroRadiant 1.6.0 nowadays). It's a bit of a hassle to set up but I can help you out, if you want.

GtkRadiant 1.5 is in that same repository too, btw.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Compiling with GTKRadiant on Ubuntu

Post by dichtfux »

@Hr.O: Plugins? And I couldnt test q3map2 integration cause I was at the library. Did so now, works even with my old release netradiant-177-i686.tar-bz2 from here.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Re: Compiling with GTKRadiant on Ubuntu

Post by Hr.O »

Yay, got a solution to my problem, not the one i expected, but it works :D
Installed Q3Map2Toolz in wine, plucked q3map2 and bspc from my old windows install, made a link to the quake3 starterscript in my .q3a folder and voilà.
Only thing that doesn't work is the monitoring, but at least i now have a build button to indicate whether it's still busy.
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