I must say I quite enjoyed this small level

. Obviously, it's not an uber pro dueal map, but rather small fun ffa map, and that's how I tested it (still did some 1v1 game on it). Fun to play

. I like how it works now, one thing I would consider, is adding another 25h (or maybe even 50h) near SG (lower floor), as almost all the time I needed some health

.
My only concern is that static skybox. I'm really not comfortable with how does it feel now, it looks like time stopped, and it's wrong. As I mentioned earlier, you can try to add clouds layers to the map, but from my own experiance I know it can be tricky and cause some troubles. In case you would try this, I can try to help you, since I get a little more knowledge about it since Rotten soul

.
Also I have this crazy idea, but unforunately it's not possible to do it with q3 engine :/. It would be cool to make all the structures func_plat, so all the things would move up and down. I mean main structures, plus the pg ledge, and floating jumppads, all moving with different velocities and heights

.
btw, just look at this screenshot, the map is beautifil, looks almost like some pretty painting

.