Technocore H-666

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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MC_ARM
Posts: 7
Joined: Tue Jul 13, 2010 2:38 pm

Technocore H-666

Post by MC_ARM »

Hi guys!
I show you here my very first map, created for Quake 3 Arena 1v1, FFA and TDM (with few players, like 2v2 or 3v3) gametype, called Technocore H-666.
On this map, you will fight on a big computer station with some traps (2 traps exactly)

If there's something wrong, feel free to tell me what's the problem or what ever you want :)

Some screens:
[lvlshot]http://s2.noelshack.com/uploads/images/20914380262809_shot0004.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/9837670234590_shot0006.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/13607799233985_shot0007.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/11183566201533_shot0009.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/14203585349415_shot0008.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/15232797897867_shot0010.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/15767707491558_shot0012.jpg[/lvlshot]

Download Link:

Download Link
Last edited by MC_ARM on Thu Jul 15, 2010 10:24 am, edited 1 time in total.
[i]"If you're trying to escape a rocket, watch out for the another rocket right behind you..."[/i]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: Technocore H-666

Post by fKd »

for a first map i have to say good job so far man. looks like it could do with a little more detail. but as i said before... for a first map well done.
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: Technocore H-666

Post by seremtan »

vanilla assets. very old skool
MC_ARM
Posts: 7
Joined: Tue Jul 13, 2010 2:38 pm

Re: Technocore H-666

Post by MC_ARM »

Thanks guys :)

--Donwload Link added on the first Post--
[i]"If you're trying to escape a rocket, watch out for the another rocket right behind you..."[/i]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Technocore H-666

Post by cityy »

That's looking pretty solid for a first map! I hope you will keep them coming. =)

Some things you should look into:
- creating a bot file
- clipping
- your Lava trap causes z-fighting

Besides, your automatically shooting rockets scared me to death. :toothy:
www.ferdinandlist.de/leveldesign
MC_ARM
Posts: 7
Joined: Tue Jul 13, 2010 2:38 pm

Re: Technocore H-666

Post by MC_ARM »

I modified some things on the map, like the lava trap, that doesn't cause z-fighting anymore, the "Quake III Arena" banner have been replaced by a "MC_ARMDM1" banner, a "Warning" have been placed not very far from the "guarded" lightning gun, and some other things :)

Here you have some screens:

[lvlshot]http://s2.noelshack.com/uploads/images/17592596944362_shot0000.jpg[/lvlshot]

[lvlshot]http://s2.noelshack.com/uploads/images/19642534780077_shot0005.jpg[/lvlshot]
Last edited by MC_ARM on Tue Jul 27, 2010 8:50 am, edited 1 time in total.
[i]"If you're trying to escape a rocket, watch out for the another rocket right behind you..."[/i]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Technocore H-666

Post by fKd »

why teh fack are your images 1.4 meg each? thats the size of my latest map, dude, jpgs...
Last edited by fKd on Tue Jul 27, 2010 7:21 am, edited 1 time in total.
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Technocore H-666

Post by Anthem »

viewtopic.php?f=10&t=44139

Please kindly read the stickies before posting, and then resize and rehost your screens, arm. Thanks!
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Technocore H-666

Post by cityy »

Try entering "\bind f12 screenshotJPEG" in q3's console (without quotes). This will output JPG screens instead of TGAs.
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dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Technocore H-666

Post by dichtfux »

I've had a look at it, some suggestions and comments:
  • that launch pad takes you right into the lava if you use the way launch pads are usually used (just walk onto it), this is annoying. give it some more power.
  • currently the place where RL is is a dead end. you need some way that leads up to the LG area there imo
  • how do you get the QUAD? only way I found was to rocket jump there
  • why are the 5 or 6 packages of PG ammo in the same spot (and why is there no PG)?!
  • your lava trap still causes z-fighting for me, and if you fall into it and look down you can see that something else is going wrong with it
  • I like the blue lights you used in the lower part of the walls in the generator room, those look great!
Congrats on making your first map!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
MC_ARM
Posts: 7
Joined: Tue Jul 13, 2010 2:38 pm

Re: Technocore H-666

Post by MC_ARM »

dichtfux wrote:
  • why are the 5 or 6 packages of PG ammo in the same spot (and why is there no PG)?!

Hum... You must have missed the PG, because when I run my map, I can see this weapon on the generator room, on the ground, under the trapped launch ramp...

Anyway, thank you for your comments, I will see how I can modify my map to make it better. :)
[i]"If you're trying to escape a rocket, watch out for the another rocket right behind you..."[/i]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
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