Why do you use an editor to compile?monaster wrote:..stuff..and 1.5.0 only for some special compiling options
GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Because the GUI (Q3MapToolz? Long ago...) didn't work for me when I tried it once, because I have already made my own compile settings inside GTKRadiant 1.5.0 (you can enter additional commands inside the menu) and because I haven't produced a single final version of any map yet (until then, I'll definitely use something else with more possibilities
).

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
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-Lee Trevino, golfer who actually has been struck by lightning.
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Use Q3Map2Build.monaster wrote:Because the GUI (Q3MapToolz? Long ago...) didn't work for me when I tried it once, because I have already made my own compile settings inside GTKRadiant 1.5.0 (you can enter additional commands inside the menu) and because I haven't produced a single final version of any map yet (until then, I'll definitely use something else with more possibilities).
Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Or better yet, look like a pro and use a batch file. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
I was gonna say that 
I remember a similar convo ages ago, think it was PJW that added, nah, real men hex edit the bsp

I remember a similar convo ages ago, think it was PJW that added, nah, real men hex edit the bsp

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
i used 1.4 for years just because it had that grabbing feature 2 align textures with. but later found out that it´s actually still in 1.5
basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.
basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.