GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

Which one do you think's better?

 
Total votes: 0

dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by dONKEY »

monaster wrote:..stuff..and 1.5.0 only for some special compiling options
Why do you use an editor to compile?
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by monaster »

Because the GUI (Q3MapToolz? Long ago...) didn't work for me when I tried it once, because I have already made my own compile settings inside GTKRadiant 1.5.0 (you can enter additional commands inside the menu) and because I haven't produced a single final version of any map yet (until then, I'll definitely use something else with more possibilities ;) ).
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Dessicated corpse »

monaster wrote:Because the GUI (Q3MapToolz? Long ago...) didn't work for me when I tried it once, because I have already made my own compile settings inside GTKRadiant 1.5.0 (you can enter additional commands inside the menu) and because I haven't produced a single final version of any map yet (until then, I'll definitely use something else with more possibilities ;) ).
Use Q3Map2Build.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by obsidian »

Or better yet, look like a pro and use a batch file. :)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by dONKEY »

I was gonna say that :)
I remember a similar convo ages ago, think it was PJW that added, nah, real men hex edit the bsp :)
shio
Posts: 5
Joined: Mon Feb 22, 2010 2:41 am

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by shio »

i used 1.4 for years just because it had that grabbing feature 2 align textures with. but later found out that it´s actually still in 1.5

basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.
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