Torus is not my friend!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Kory
Posts: 17
Joined: Wed Aug 18, 2010 11:44 pm

Torus is not my friend!

Post by Kory »

Hey everyone... How the heck do you easily make a torus in GTK. I use this shape a lot for trim, and adding bulk around pipes, columns, and cubing around platforms. I can easily make the parts to construct the shape, but getting it to seal, and scale properly is not working for me. Anyone know of a tut for making a torus?

Thanks,
-Kory
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Torus is not my friend!

Post by neoplan »

you have to create a cylinder. By default you can see couple of vertex points. But they wont be enough for building a torus. You have to add rows (curve>insert>rows) and bend the cylinder by moving the vertex points until you have your desired shape.

don't recommend to use patch-fragments for you torus. It would result in strange shadows.
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