Q3Map2 has stopped responding?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Dessicated corpse
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Q3Map2 has stopped responding?

Post by Dessicated corpse »

Image

I am speechless. Only thing I have to say is that it stops working everytime MapRawLightmap reaches 4, and the weird thing is, Q3Map2 is still working fine but won't continue the compiling process and I have no choice but to close the program. I've tried using Q3Map2 again and again but it just won't work.
obsidian
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Re: Q3Map2 has stopped responding?

Post by obsidian »

In 10 years of Q3Map/Q3Map2, I don't think I have ever had it crash on me. I doubt it is the fault of the program alone, probably something like bad memory, drivers and most likely something weird that you are doing to your map. Take a look at all those warnings, they're there for a reason.

Any errors in Q3Map2's log files or in Windows Event Viewer? Without more info, it's impossible for anyone to guess what the problem is.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Re: Q3Map2 has stopped responding?

Post by Hipshot »

Post the .map here...
I'm most certain it's a level issue.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
^misantropia^
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Re: Q3Map2 has stopped responding?

Post by ^misantropia^ »

Let me amend that: post the map and the output of `q3map2 -v`.
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

Fine, here.
ShadoW_86
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Re: Q3Map2 has stopped responding?

Post by ShadoW_86 »

OMG! Unreal DEMO! :):). Actually you just made me to look for my old Unreal CD somewhere to play it!

Sorry guys for offtop ;).
[url]http://shadowsdomain.wordpress.com/[/url]
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

What's that got to do with this thread?
^misantropia^
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Re: Q3Map2 has stopped responding?

Post by ^misantropia^ »

The map doesn't crash on me (this is with q3map2 2.5.17) but it does abort with "AllocWinding failed: MAX_POINTS_ON_WINDING exceeded". Map bug it is then.
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

Why does it crash on me then?
^misantropia^
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Re: Q3Map2 has stopped responding?

Post by ^misantropia^ »

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mrd
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Re: Q3Map2 has stopped responding?

Post by mrd »

You could likely fix it by finding the offending brush(es) and manually splitting them up into separate brushes, thereby avoiding the co-planar splits by the compiler. I think! Give it a try.

EDIT: :olo: @ "Windows will find a solution for you"

Yeah, and I'm Santa Claus.
Last edited by mrd on Sat Sep 04, 2010 8:11 pm, edited 1 time in total.
^misantropia^
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Re: Q3Map2 has stopped responding?

Post by ^misantropia^ »

As an addendum, you might need to upgrade your q3map2. You didn't mention which version you use, but 2.5.16 is the latest and greatest out in the wild (my 2.5.17 was compiled from SVN).
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

I don't see how it could make the program crash. And I'm using the map compiler from Quake Toolkit. I don't really know what version I'm using. Could Quake Toolkit be the problem?
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mrd
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Re: Q3Map2 has stopped responding?

Post by mrd »

The version is displayed at the top when you first run the program. I highly doubt Quake Toolkit has anything to do with it, it's likely just a package of software, of which q3map2 is a part of.
^misantropia^
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Re: Q3Map2 has stopped responding?

Post by ^misantropia^ »

I'm a software developer by trade and I can think of a thousand reasons why q3map2 crashes (as an aside: it's a tribute to mankind's ingenuity and perseverance that most software does *not* crash right at start-up).

Anyway... I suggest you (at least temporarily) ditch Quake Toolkit and try to compile your map with a non-tweaked version of GtkRadiant.

EDIT : @mrd: http://www.quakeunity.com/file=1740 suggests that Quake Toolkit comes with q3map2 v2.5.56 which is no version of q3map2 I ever heard of.
Last edited by ^misantropia^ on Sat Sep 04, 2010 8:24 pm, edited 1 time in total.
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

All it says on the top is "C:\Windows\system32\cmd.exe". And this is what it says when I try to run my map (after Q3Map2 fucked up):

Image

And, I didn't know Q3Map2 posted logs, where are they located? Because I can't find any.

@^misantropia^

I do use normal GTKRadiant.
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mrd
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Re: Q3Map2 has stopped responding?

Post by mrd »

Run q3map2 from the command line like a normal person, and it will spit out the version number at the top.

Something like this: "ydnar's q3map2, v.xxxx"

EDIT: Here:

Image
Last edited by mrd on Sat Sep 04, 2010 8:30 pm, edited 1 time in total.
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

All it says it "C:\Q3Map2\Q3Map2.exe".
obsidian
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Re: Q3Map2 has stopped responding?

Post by obsidian »

Why do you guys think every single version of Q3Map2 comes with a readme file? Muurrrrrr!

Also, misantropia:
lmgtfy.com makes me lol every time! <3
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

Q3Map (ydnar) - v2.5.16
Noruen
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Re: Q3Map2 has stopped responding?

Post by Noruen »

Dessicated corpse - SV_SETBRUSHMODEL: NULL means, that you left in your level some event without brush. For example when you try to do from func_bobbing > func_plat, it causes, that brush is converted to func_plat, but old func_bobbing is still present but without dimensions. Simply, press E in GTK radiant and try to find that event. Your breaking event (when you click on event, it will be selected) is that event, which is on weird position, or has no brush.

Edit:
And about that map you posted here - it can't be compilled, in the main area there are patches splitting "map" from the "void". You must put some brush behind. But anyway I do not see some problem which can cause that light calculation problem.
dONKEY
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Re: Q3Map2 has stopped responding?

Post by dONKEY »

@D C, I hate to say I told you so....but yeah we did. Should have tried listening dude.
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Eraser
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Re: Q3Map2 has stopped responding?

Post by Eraser »

Dessicated corpse wrote:I don't see how it could make the program crash. And I'm using the map compiler from Quake Toolkit. I don't really know what version I'm using. Could Quake Toolkit be the problem?
Quake Toolkit is just a graphical GUI that calls the q3map2 executable with the selected flags. Kind of like Q3Build and Q3Map2Toolz. It cannot be the cause of this. Also, Q3Map2 is not distributed with the Quake Toolkit, so you got your Q3Map2 from some other source (most likely your GtkRadiant installation).
Dessicated corpse
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Re: Q3Map2 has stopped responding?

Post by Dessicated corpse »

I just tried removing every glitch I could find, same problem.
obsidian
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Re: Q3Map2 has stopped responding?

Post by obsidian »

Can you compile a very simple cube map or does that crash on you too?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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