Screenshots
Re: Screenshots
FRA_ChaosLegion - of course it is. The Eye is even "looking around"
fKd - Nice! There we can see, that this engine even when it is more than 10 years old is still able to render so beautifull scenes - of course in hands of handy designer

fKd - Nice! There we can see, that this engine even when it is more than 10 years old is still able to render so beautifull scenes - of course in hands of handy designer

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- Posts: 36
- Joined: Fri Aug 13, 2010 2:50 pm
Re: Screenshots
@fKd
Nice slick style base.
The only thing I see missing is a little steam either generated from vent's or broken pipes. Other than that keep that stuff coming. 
@Shadow_86
Is that some old school feel your diggin for? It would be nice to see some to take a trip down memory lane.
Michael
ShadowZombie
Nice slick style base.


@Shadow_86
Is that some old school feel your diggin for? It would be nice to see some to take a trip down memory lane.

Michael
ShadowZombie
Re: Screenshots
Looking good, Shadow. I might have to bust out Q1 to try it.
fKd... I'm glad you're still here..
It looks great as usual.
fKd... I'm glad you're still here..

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: Screenshots
Yeah, recently I indeed have this 'old-school games are f***** best' mood :P. Q1 sp rules!
[url]http://shadowsdomain.wordpress.com/[/url]
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- Posts: 36
- Joined: Fri Aug 13, 2010 2:50 pm
Re: Screenshots
@Shadow_86
Feeling retro. Hell yeah. Been so long since I played Q1. I think digging it out and wiping the dust off will be in order.
Michael
ShadowZombie
Feeling retro. Hell yeah. Been so long since I played Q1. I think digging it out and wiping the dust off will be in order.



Michael
ShadowZombie
Re: Screenshots
cheers everyone, really helps keep me motivated 
been working away at it to get it into beta. with any luck this weekend will be very productive and ill have something for you all to play around in between all the other amazing stuff that is being made at the moment
gg

been working away at it to get it into beta. with any luck this weekend will be very productive and ill have something for you all to play around in between all the other amazing stuff that is being made at the moment
gg
Re: Screenshots
dont mean to spam, but well... umm one last one, ill start my own thread next time 



Re: Screenshots
No need for your own thread, the screenshots thread is for screenshots! 
Looks great fKd. You pump out details like no other.

Looks great fKd. You pump out details like no other.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: Screenshots
fkd,
that last screenshot is amazing.
that last screenshot is amazing.
Re: Screenshots
cheers fellas.
@dichtfux funny thing is, its all the textures, this is much lower in detail than my usual efforts. but i am happy with the compositions im getting in this latest map.
@dichtfux funny thing is, its all the textures, this is much lower in detail than my usual efforts. but i am happy with the compositions im getting in this latest map.
Re: Screenshots
So y'all need to hide your kids, hide your wife, and hide your husband cause fkd being rapin' everybody out here. Fantastic looking map sir, you be shittin' all over that Q3 engine.
Re: Screenshots
Giving Sculptris a try. I just falled in love with that program.
[lvlshot]http://www.foopics.com/showfull/a96a2cb48b89d396a1a5f6a9eb02401e[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/a96a2cb48b89d396a1a5f6a9eb02401e[/lvlshot]
Re: Screenshots
woo im getting a mass effect vibe, good stuff so far sir
Re: Screenshots
that's quite sextasticfKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time
Re: Screenshots
That's not spamming. That's great graphic. It looks like textures are bumpmapped. Great work in Quake 3 engine!fKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time

Re: Screenshots
cool! apart from some of those seams that looks like a really good way to add extra textural detail. good stuff man
Re: Screenshots
OuDium - I thought it is photo first
Looks really good. I like that stylization into bright brown.

Re: Screenshots
fancy atmosphere; the ground is folding like it's rough piece of cloth though, there's a weird polygonal pattern to height/normal map. Could be a less obvious error, related to not normalizing the normal map to the shape of the terrain. What software did you use to create this?
Nice to see such a 'still life' which aims high in realism. But as far as the foliage is concerned, I'd remove the reeds and add a more apparent default wind direction by removing the plants on one end, and adding (or simply keeping) the plants on another the other side. They're near the rocks for cover, but it cant be that there's cover all around the rocks; they wouldn't need em otherwise.
Nice to see such a 'still life' which aims high in realism. But as far as the foliage is concerned, I'd remove the reeds and add a more apparent default wind direction by removing the plants on one end, and adding (or simply keeping) the plants on another the other side. They're near the rocks for cover, but it cant be that there's cover all around the rocks; they wouldn't need em otherwise.
Last edited by corsair on Sat Sep 25, 2010 8:34 pm, edited 2 times in total.
Re: Screenshots
The ground is using a larger sand sculpted texture, so it will have odd triangle style folds. The rocky texture under the actual large rock is a wip, with a higher res better version in progress. The textures should all be correct and normalized, doubt nicolas would miss such an obvious thing but I will ask when hes online.
Whole host of programs used, max, photoshop, zBrush, Mudbox, crazy bump etc.
Whole host of programs used, max, photoshop, zBrush, Mudbox, crazy bump etc.
Last edited by o'dium on Sat Sep 25, 2010 8:38 pm, edited 1 time in total.
Re: Screenshots
in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone.
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
Re: Screenshots
Its a 2048x2048 tiling hand crafted texture that was sculpted into the same shape as a sand dune, the actual end result isn't seen here as POM is off, but even still I dunno if using WM would make a huge difference :Scorsair wrote:in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone.
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]