Wow fkd, just amazing how you develop a wellthought architecture every time again. Really nice.
also the mix of textures falls into place. I also like to mix up texturepacks to create new themes.
The server room made me smile. :-)
Some slight suggestions from my side:
- IMO the glass could look a little bit more dirty. You could have a look into my glass shader of pukka3tourney6. If you like you can use it of course..
- Apparently the scenery plays underground. But as I really like the scifi look of the map and the fact you have a load of cool windows in the map I think it would be cool if you can look outside into a stunning colorful skybox in some spots.
- I would make those weaponspawns for every weapon look the same.
- In the main room @RL the glass could have a narrow trim all around on all edges. Would look better IMO.
- I would like to see a powerup on the big machineblock in the MH room. Maybe even a Quad. But a Invis would fit the map as well, as its very grey and highquality...
Other from that I like the items in their spots now. Well thought.
Another set would be to put a PU into RG spot and put the RG somewhere. This room is a nice fighting spot for a PU. RG could then replace GL or such. Just my thoughts at the moment, hopping through the map. :-)
Maybe I have further thoughts later on.
Great effort after all!
