Raven Software

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Raven Software

Post by pjw »

Is that the list you showed me once? I thought we agreed that was NSFW and not suitable for a public forum?
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Re: Raven Software

Post by spookmineer »

Boo?

Boo!?!?!

I'm not sure, but I don't think either pjw or wviperw (lucky bastards :P) were with Ravensoft when the company made Star Trek Voyager: Elite Force.

Excellent, excellent game, and then EF2 was a disaster... (not by Raven, but Ritual, horrible netcode: "rail" (rifle in EF) took half a second to register, not counting lag).

There aren't many sci-fi games out there anymore (well ok... apart from Lucasetc... but games which are FPS).

EF was an excellent game. Raven made it. Very fond memories.
Pity Q4 didn't make it, but EF: gameplay, simple graphics, added forcefields which made the game interesting.

Isn't that what Quake Live is thriving (thriving...? oh well) on?

CTF was really big in EF, which made for a huge following and community back then.

I know, I know, we don't need to get into that: more games now made the community splinter when 10 years ago there were only a hand full... Oh back when...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Raven Software

Post by obsidian »

pjw wrote:Is that the list you showed me once? I thought we agreed that was NSFW and not suitable for a public forum?
For you, we can make an exception. That's what abuses in power are for, right?
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pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Raven Software

Post by pjw »

^^^ Agreed. :)
spookmineer wrote:more games now made the community splinter when 10 years ago there were only a hand full... Oh back when...
You sound old. ;) But yeah, I agree to some extent. I think that some changes to game quality have happened as well. Once we used to get, say, 1 great game, 6 "eh" games, and 3 terrible games in X amount of time, where now we might get 2 great games, 30 "eh", and 5 terrible ones. I think there are fewer terrible games, proportionally, because the game industry is less niche, and there's more money and less risk-taking involved, but I also think there are proportionally fewer great games because of that as well.
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