Definitely look into grabbing a grunge brush pack or three - and you might want to play around with the dodge/burn tool - an alternative to obsidian's method (which might be less flexible). Other things to consider are playing around with customizing brushes - you can get alot out of giving a brush a texture and some random opacity/size changes, then creating a bunch of layers where you just paint in a few different shades of a color.
I just scrolled down and saw the grate: nice! A definite improvement - I'd wonder if it's too bright in-game?
I do my textures very simmilary like Obsidian - but bright lines I often let very bright to create contrast (in-game). And definitely, fKd's last texture WILL be very bright in game, but I think it is only some type of overlay mask in Ps
Obsdidian - you have beautiful manuscript! It must be abused!
fKD: Some small overlapping issues on that grate where you copied and pasted the grate. There are some "lines" running horizontally halfway and 3/4 down across. It just needs a little touch up to clean it up.
The texture is a little black and white contrasty, so it'll work great as a filter to another metal texture. Make a generic metal texture (like my basic texture above), and use your grate as a detail layer...
Finally, use my original technique above and add some specular worn bits for extra effect.
Maybe, but tutorials take a long time to write. I have so many different techniques that I've picked up over the years, it's not really something I can explain from beginning to end because there isn't really a beginning or end to speak of. Just little tidbits of things that I'll throw together depending on what I want to achieve.
Though I would bring this to the front again as it has potentially brought up another aspect to the stale maps I was working on, that sit idle on my hard drive. Was thinking on newly created textures and got to wondering. What is that program you are using there obsidian?
Be nice to your long lost moderator, Hipshot! Bow before your evil overlords!
I'm using Photoshop CS5. The only thing that is relatively new illustrated above is the adjustment layers palette (I think introduced sometime between CS2 to CS4). You can still do levels adjustments on older versions, though it will be rasterized on the layer itself rather than being able to freely adjust values at any point of time.
Bonnebez wrote:I am currently searching for textures like the one in your map. Is your texture pack free ? Where can we download it ?
Go back and read the thread and you will see that most (perhaps all?) of the textures are from another game. fKd is facing the same predicament that you are facing with your Doom 3 textures. If you haven't already, seek out evil_lair's textures. He made about nine texture packs for Quake 3 that were all quite well done.
Running around your map for a while (before you took it down) quickly brought another map to mind: "Aussenposten 08". Was thinking maybe some of the textures from that map would work for yours.
And you shouldn't feel sad. I can think of only a few Quake mappers who manage to consistently release balanced maps that are still beautiful while innovating without resorting to gimmicks. You're one of them, and you haven't even been around for very long. Still holding out hope that you might experiment with a Quake 4 map one of these days...
on a side note, with said company now dead it seems. who owns the copyright on those ef2 textures? a long shot i was just thinking was to email and ask to use em... they might be cool about it. its a damn old game. cant hurt to try i guess. wonder if ill even get past some kinda auto fuck off message
fKd wrote:on a side note, with said company now dead it seems. who owns the copyright on those ef2 textures? a long shot i was just thinking was to email and ask to use em... they might be cool about it. its a damn old game. cant hurt to try i guess. wonder if ill even get past some kinda auto fuck off message :D
Don't go against Activision, they are very much alive and suing.