fov?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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^Ghost
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fov?

Post by ^Ghost »

just curious.. what fov do u use when taking screenshots for a final levelshot?
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fKd
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Re: fov?

Post by fKd »

use it like a camera. its totally up to you. this is a case of no right or wrong answer. me i use 125 if i wanna get a lot in. otherwise just old 90
Silicone_Milk
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Re: fov?

Post by Silicone_Milk »

I like 120
Anthem
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Re: fov?

Post by Anthem »

I tend to use 110 for everything.
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mrd
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Re: fov?

Post by mrd »

Oi, I think higher FOVs are common for levelshots, I remember using 120 for them as well. But like fkd said, doesn't really matter... just set it to what looks good.
themuffinman
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Re: fov?

Post by themuffinman »

I've found that 100 works best for me. As for gameplay, I use 115.
cityy
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Re: fov?

Post by cityy »

I'm using 110 aswell.
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Noruen
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Re: fov?

Post by Noruen »

Always (with some exceptions) 90°. I hate deformed sides in bigger fields.
o'dium
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Re: fov?

Post by o'dium »

11. And then I noclip waaay back.

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^misantropia^
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Re: fov?

Post by ^misantropia^ »

360, for that sweet fish eye-y view.
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Hipshot
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Re: fov?

Post by Hipshot »

130, that's how I play.
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cityy
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Re: fov?

Post by cityy »

Hipshot wrote:130, that's how I play.
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EmeraldTiger
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Re: fov?

Post by EmeraldTiger »

Hipshot wrote:130, that's how I play.
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^Ghost
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Re: fov?

Post by ^Ghost »

130 as well for playing and for levelshots.
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Noruen
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Re: fov?

Post by Noruen »

130° is not allowed on some servers, hm? :)

mizantropie - what kind of fish does have this 360° eye? :D But yeah, that's really sweet.
sst13
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Re: fov?

Post by sst13 »

Level and screenshots 100°
Playing with 130° (high fov = better overview)
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monaster
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Re: fov?

Post by monaster »

90° default values, to make the difference between promo screens and the actual level as small as possible. A few exceptions though when it comes down to depicting a huge building or structure that otherwise couldn't be shown with one shot.
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