Screenshots
Re: Screenshots
I think the muted pallet of colors is interesting; it looks good. Keep it up.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: Screenshots
I think you can add a splash of colour while still retaining the muted brown theme. For example, try making a painted brick texture with a colour like a really desaturated red and use it on the lower 1/4 of the wall. Desaturated colours will help in keeping the colours muted like the rest of the scene so as to not draw out too much attention. Red is still in the range of the monochromatic browns that you are still using, so it won't look too contrasty.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
[url]http://shadowsdomain.wordpress.com/[/url]
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- Posts: 392
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Re: Screenshots
Looks like a Leviathan / Dies Irae hybrid, with a Quake 4 style.
Pretty cool, too bad I can`t play it cuz I dun have Xonotic.
Pretty cool, too bad I can`t play it cuz I dun have Xonotic.

[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Hey Shadow! Great that you made a map for Xonotic. I also considered that a while ago.
Do you know what texture licenses they accept for maps?
EDIT: Wow, they got a preview release with binaries now, no more messing with ugly git and having to compile it yourself!
Do you know what texture licenses they accept for maps?
EDIT: Wow, they got a preview release with binaries now, no more messing with ugly git and having to compile it yourself!

[url=http://maps.rcmd.org]my FPS maps[/url]
Re: Screenshots
I hate Q3W's YouTube code, so backward...
Re: Screenshots
Are there any environments other than these industrial-ish brown ones?
Too much blood on the ground, because of all the heavy rain and also - the character itself really doesn't show wounds comparable to the amount of blood.
You really should add something more to the scene to emphasize all that raining... impacts, reflections etc.
Too much blood on the ground, because of all the heavy rain and also - the character itself really doesn't show wounds comparable to the amount of blood.
You really should add something more to the scene to emphasize all that raining... impacts, reflections etc.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
That blood on the wall is really unrealistic. It seems like he was hit by thousnad of bullets, without visible wounds, then fell down and now bleeding from his ankle.
Re: Screenshots
Its a game. Its also a UI scene, so I can't use things you would expect, particles and the like, its all hacked model surfaces. I only have so much memory to work with before it takes years to load and chugs, defeating the point.
Heres a changelog so far:
-Added green lights to the marine near his chest/wrist so cast some dynamic shading. Not sure why I forgot those in the first place.
- Changed the blood pool on the floor to be less pool and more "dragged".
- Re-worked the dude texture so hes more bloody, more beaten up, also shows on the normal. The space I have to work with is tiny for this to keep file size down, its not like the player model.
- Removed dudes left wrist, cut it off, and stuck it on the floor near him, made it whiter obviously, added blood and stuff to it as needed.
- Changed the light above the door to a rare random flicker, added flare to match as well as light.
- Changed light inside open doorway, now pushed back further but also added alpha tested character shadow of people running that randomly streaks over the screen in that room, making it look like theres action going on.
- Various other little tweaks etc.
In Progress-
- Add more surface impacts for rain, there isn't enough atm. More ambient stuff.
- Change all the surface materials to a "Wet" effect. Waiting on shader.
I knew I shouldn't have uploaded that video so soon.
Heres a changelog so far:
-Added green lights to the marine near his chest/wrist so cast some dynamic shading. Not sure why I forgot those in the first place.
- Changed the blood pool on the floor to be less pool and more "dragged".
- Re-worked the dude texture so hes more bloody, more beaten up, also shows on the normal. The space I have to work with is tiny for this to keep file size down, its not like the player model.
- Removed dudes left wrist, cut it off, and stuck it on the floor near him, made it whiter obviously, added blood and stuff to it as needed.
- Changed the light above the door to a rare random flicker, added flare to match as well as light.
- Changed light inside open doorway, now pushed back further but also added alpha tested character shadow of people running that randomly streaks over the screen in that room, making it look like theres action going on.
- Various other little tweaks etc.
In Progress-
- Add more surface impacts for rain, there isn't enough atm. More ambient stuff.
- Change all the surface materials to a "Wet" effect. Waiting on shader.
I knew I shouldn't have uploaded that video so soon.
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Re: Screenshots
The bullets seem to levitate above the floor Gavin.
Re: Screenshots
hehe, yeah I was bitching about that.o'dium wrote:- Changed the blood pool on the floor to be less pool and more "dragged".
Seriously, I think it's cool how you guys throw out status reports, and act on feedback from "the community".
Re: Screenshots
I'll have a new video up in a bit, jsut need to do one final change to the rain impacts so they look less shite (and you can actually see them zomg) then I'll call it done. Can't spend forever on it, took me all day to do it as it is.
Re: Screenshots
Updated...
I hate Q3W's YouTube code, so backward...
I hate Q3W's YouTube code, so backward...
Re: Screenshots
Who's shadow is that running by in the doorway?
Looks great otherwise.
Looks great otherwise.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
its from the frantic action going on inside.
i like it.
i like it.
Re: Screenshots
slowly gettin stuff done.
[lvlshot]http://img14.imageshack.us/img14/8233/shot0054p.jpg[/lvlshot]
[lvlshot]http://img14.imageshack.us/img14/8233/shot0054p.jpg[/lvlshot]
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
First and early shots of some Udk map
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[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
From the look of the vehicle i would say something like unreal tournement or derived
Re: Screenshots
I was asking what game you use - ut3 or any other game running on unreal engine 3. 

Last edited by cityy on Wed Mar 02, 2011 6:46 pm, edited 1 time in total.
www.ferdinandlist.de/leveldesign
Re: Screenshots
He's using UDK.
How many times...
How many times...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe