How can i change the player default animations in the code? Or adapt mine to the default ones?
Custom player model
Custom player model
I have a custom player model already skinned and animated that i'm trying to put into Quake 3. Does anyone have good tutorials for creating skinned players for Q3, with custom animations?
How can i change the player default animations in the code? Or adapt mine to the default ones?
How can i change the player default animations in the code? Or adapt mine to the default ones?
-
^misantropia^
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Custom player model
Your model should have an animation.cfg that defines what frames belong to what animation. Example:
http://www.misfitcode.com/misfitmodel3d ... fg_example
http://www.misfitcode.com/misfitmodel3d ... fg_example
Re: Custom player model
No one? No docs on creating custom player models? 
Re: Custom player model
https://zerowing.idsoftware.com/svn/rad ... manual.htm
It's on the SVN so there's all the HTML markup on screen, but you can save the page locally to view it properly.
It's on the SVN so there's all the HTML markup on screen, but you can save the page locally to view it properly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]