The problem is always in finding a balance that works both with the player models AND the view. Sometimes, you get the player models feeling right but then the props in the game, while you look at them in first person, seem off... Its hard

Hipshot wrote:How does this work? Is it all generated into this shape and then you export it as a model and import it?
obsidian wrote:Would it be feasible to merge those 8x8 blocks if there are several of them adjacent to one another?
Curious, how much of that are static mesh models versus brushwork? It seems to me as if much of Unreal for some reason depends heavily on models, any particular reason for this?
I'd say everything is models, except the terrain...obsidian wrote:Curious, how much of that are static mesh models versus brushwork? It seems to me as if much of Unreal for some reason depends heavily on models, any particular reason for this?
^ this, if it's anything like UnrealEd2fKd wrote:indeed, terrain is a heightmap. rocks are models. ahhh unrealed. that brings me back...