*nerd rage

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Scourge
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Re: *nerd rage

Post by Scourge »

Captain Mazda wrote: Once in a while, I might play GRID. That's from 2008. Doom 3 is from 2004. Crysis? 2007. I was regularly playing NHL 2004 before I bought NHL 11 on Xbox. That's another 2003 game. And I won't even mention StarControl II from 1992.

Face it nerdge, you've never played ETQW and trying to get a word in here makes you look like an angry, out-of-control hillbilly :up:
I understand all that. I still play games from the 80's. I guess there are no games that you thought were great that you just don't play anymore? None? Those are the only ones that you thought were good?
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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

Captain Mazda wrote:If ETQW is so great, how come no one even plays it anymore? Not even obsidian, the guy who plays video games 24/7 touches ETQW. What's the matter, is it too good to play? rofl.
I still play ETQW at least 3 times a week. I've also seen Plan B online as well.

Don't kid yourself, there are loads of servers that are full of players (as in full...no slots left...find another server).
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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

obsidian wrote:I'm reminded of when ETQW was coming out and it was hailed as a "Battlefield killer" but when it played nothing like Battlefield, all the Battlefield nerds got into a really big huff and criticized the game because the gameplay was completely different than what they were expecting.
I have to point out to you (and of course come off as angry while doing so) that even if ETQW was exactly like Battlefield the Battlefield nerds would still bash it.

This has been my overarching point this whole thread: people don't care if they sound retarded or fickle...if they want to complain about something, they'll complain.
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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

Memphis wrote:Noone plays Quake Wars because quite literally, noone plays Quake Wars. There's the odd server, but it's pretty dead. It's still a great game, but i blame it's somewhat lousy beginnings and unpopularity on it's steep learning curve and the fact it crushed anything but a top-notch rig, or ran like a drunken 3-legged giraffe at the time.
Sorry...that's just not true.

Launch the game right now and see how many people are playing it.
As to the steep learning curve, you're completely correct. And it probably did hurt its popularity, but the way I see it the mindless can go play Battlefield. :)
As to the engine crushing anything but a top-notch rig...uhm...I played the first year of the game with a P4, 2 GB of RAM and a GeForce 5900. It's quite scalable. While I realize that bashing id Software's engines is popular with some people in this thread, John Carmack is a master at creating stable, scalable and robust game engines that can run on most systems made since Adam and Steve killed a talking snake.
Plan B
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Re: *nerd rage

Post by Plan B »

GONNAFISTYA wrote:I still play ETQW at least 3 times a week. I've also seen Plan B online as well.
Yup, I hop in about twice a week.
Always find good servers, with good, balanced 10v10 or 12v12 teams.
It's all pros that know their shit, and the interesting, strategic gameplay keeps me coming back.
Unlike more current MP games like CODMW2 or BFBC2 where it's usually a ffa shitfest without strategy, and where noobs are only concerned with their own stats.
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Foo
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Re: *nerd rage

Post by Foo »

Plan B wrote:
GONNAFISTYA wrote:I still play ETQW at least 3 times a week. I've also seen Plan B online as well.
Yup, I hop in about twice a week.
Always find good servers, with good, balanced 10v10 or 12v12 teams.
It's all pros that know their shit, and the interesting, strategic gameplay keeps me coming back.
Unlike more current MP games like CODMW2 or BFBC2 where it's usually a ffa shitfest without strategy, and where noobs are only concerned with their own stats.
See this is a common fallacy. The ETQW player base is now reduced to the point where it's only the dedicated types still playing. There's very low influx of new players and virtually no casuals. So yeah, you'll get worthy opponents and teammates in pretty much every game you join.

BFBC2 by contrast still attracts a lot of casual players and new players. Your odds of finding newbs and bad players is much higher for this reason (and only this reason).

The trick to getting deep skilled matches in popular, modern games is to head away from the pubs and join pickup games or clan scrims. This was the case back when Q3 was popular, too.
Ryoki
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Re: *nerd rage

Post by Ryoki »

Having not played ETQW at all and being a huge BC2 fanboy, imma possibly surprise you lot by saying that BC2 does indeed have very limited strategic gameplay on most maps.

BC2 at it's core is mostly a 'storm that position soldier' kind of deal. Which is fine by me, the smartest i'll ever get is sneaking around an objective or enemy firepoint and blasting bad guys in the face from the flank - or tossing a bunch of smoke in a righteous area, allowing my whole team to move up. Don't think i personally have a use for much deeper thinking than that in my shooters to be honest... it'd just get in the way of all the running and shooting stuff i love so much :smirk:

Having said that, a squad with voicecoms that knows what it's doing will pretty much consistently own a server. But then i guess that goes for most games like this.
Last edited by Ryoki on Mon Apr 25, 2011 2:50 pm, edited 1 time in total.
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brisk
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Re: *nerd rage

Post by brisk »

Foo wrote: See this is a common fallacy. The ETQW player base is now reduced to the point where it's only the dedicated types still playing. There's very low influx of new players and virtually no casuals. So yeah, you'll get worthy opponents and teammates in pretty much every game you join.
That's pretty much the case for every game after a few years. All these kind of games have a shelf life afterall. The hardcore stay with it and the few noobs who want to play are just too intimidated to learn it. QW is the obvious example, but it's even happened to L4D2 now too. Just try a game of team versus and 90% of the time, it is the exclusive domain of professional teams who only want to play confogl/competitive configs. This further leads to the less-skilled teams going on to pubstomp in open pub lobbies, but I digress.

So yeah, you get your current pro stock, but the player base never rises. It just slowly dwindles. It's both a good and a bad thing really.
HM-PuFFNSTuFF
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Re: *nerd rage

Post by HM-PuFFNSTuFF »

ETQW is a game that demands teamwork. I still have it installed. I should fire that shit up.

Team HOMO rides again!
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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

Foo wrote:See this is a common fallacy. The ETQW player base is now reduced to the point where it's only the dedicated types still playing. There's very low influx of new players and virtually no casuals.
I think you're the one stating the fallacy. Where do you get this "only dedicated types play it" information from?

I played several matches this weekend with "Recruit" ranks who had no idea how to play the game. In fact, of the six different servers I've played over the last 4 days at least one-third of them were newbies (in rank and ability). You might find more no0bs in BF than you do in ETQW, but it'd be dumb to assume there are no new players in ETQW.
obsidian
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Re: *nerd rage

Post by obsidian »

Team HOMO pwnd!
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Ryoki
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Re: *nerd rage

Post by Ryoki »

Memphis wrote: Aye. The main problem BC2 has when it comes to full-scale team strategy is everyone, or at least every squad, is off doing their own thing, often too into that to care or even notice what everyone else is doing. In QW you had 16 players all able to chat and divide themselves up into squads to chat seperate to that aswell, so you actually had people willing and ready to drop an orbital strike to cover objective arming, or to clear ahead for or follow a flag carrier, or to alert when both the team's or the enemy's turrets/radars were up/down and so on. Objective info was listed on the HUD too so if you were a rocket-packing engineer objectives for your class, such as enemy turrets, vehicles and radars all came up on screen, giving a clear job to do.
That sounds pretty cool, shame i missed this gem at the time... :tear:

BF2 had the same squad system as BC2 roughly, except that voicecom within a squad was possible and the squad leader was also in voicecom with the commander. Not ideal perhaps, but it mostly worked... makes you wonder how they'll do this in 2, seeing as the whole voicecom thing in BC2 never functioned (the bastards). Gief a vid explaining how all that will work rather than a vid explaining the particulars of the single player mode plz kthx.

The hierarchical commander system in BF2 was interesting in a way; half of the team would listen and follow your orders if they made enough sense to em and you provided them with useful stuff and the other half of the team would tear about the place blowing up shit, paying you and the others no mind at all. Depending on the commander and the team you'd see interesting stuff or typical battlefield carnage, but mostly the latter.
Memphis wrote:It's because of playing like that that often in BC2 when an objective is flashing away and defenders near it just stay sat in their safe spot taking more potshots for kills pisses me off. I may suck at killing folks before they kill me more than half the time, my K/D ratio is barely 0.5, but i've won more games for my team with those deaths arming and disarming mcomms than some twat with 20/4 sat on a roof way back in our base the whole time. Chipping away at an infinite number of defenders is the most pointless act they could possibly be doing.
Aye the most you'll see is tactics rather than strategy... Noone ever coordinates an attack like; squad alpha through delta go for the hill and get their attention, squad foxtrot will jog down the beach and sneak around the tower while the snipers cover them... ok go team, woo! But it's exactly what might end up happening.

It's all pretty much about being aware of your surroundings and looking at the little radar thingie and deciding in a split second what would get the best outcome for your team - are they pinned down? Can you help em? Should you run to the left if everyone's going right? But you never think ahead more than 30 seconds really, or at least i don't :)

Communication is a big issue i think, if there's more of it combined with bigger less chokepointy maps, you start seeing more thought out stuff :up:
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obsidian
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Re: *nerd rage

Post by obsidian »

LOL... good times!

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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

lol...obviously I wasn't doing any flying in that match.
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Foo
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Re: *nerd rage

Post by Foo »

Ryoki wrote:the whole voicecom thing in BC2 never functioned (the bastards)
Yeah that was a huge fucking joke and I think if I hadn't started out playing with a team of friends, on mumble for voice, it wouldn't have been 1/10th as enjoyable.

They really dropped the ball on that. I guess the only positive side to it is you never got the HURRDURR HOW DO I BACKFLIP **BEEELLLLLCCCHHH** 12-year olds on chat.
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Eraser
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Re: *nerd rage

Post by Eraser »

So Rage is like Enemy Territory Quake Wars?
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Foo
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Re: *nerd rage

Post by Foo »

GONNAFISTYA wrote:
Foo wrote:See this is a common fallacy. The ETQW player base is now reduced to the point where it's only the dedicated types still playing. There's very low influx of new players and virtually no casuals.
I think you're the one stating the fallacy. Where do you get this "only dedicated types play it" information from?

I played several matches this weekend with "Recruit" ranks who had no idea how to play the game. In fact, of the six different servers I've played over the last 4 days at least one-third of them were newbies (in rank and ability). You might find more no0bs in BF than you do in ETQW, but it'd be dumb to assume there are no new players in ETQW.
I'm sorry if I oversimplified this and you're struggling with the concept.

I'll be sure to string subsequent posts out to twice the length to cover caveats and disclaimers so that you won't need to post a pointless rebuttal.
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seremtan
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Re: *nerd rage

Post by seremtan »

whoa, text wall from the welshie
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GONNAFISTYA
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Re: *nerd rage

Post by GONNAFISTYA »

Oh hey Foo's being a cunt again.
Plan B
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Re: *nerd rage

Post by Plan B »

Think rage is gonna be sweet.
xer0s
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Re: *nerd rage

Post by xer0s »

Is that a statement or command? If it's the latter, I refuse...
Plan B
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Re: *nerd rage

Post by Plan B »

Neither a statement nor a command (command? how would that work?)
"think" is an assumption/wish I'm confident will be fulfilled.
xer0s
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Re: *nerd rage

Post by xer0s »

Think happy thoughts.

That's a command.
Tsakali
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Re: *nerd rage

Post by Tsakali »

xer0s wrote:Is that a statement or command? If it's the latter, I refuse...
you can't refuse commands ... what are you , sum kind'a moron?
xer0s
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Re: *nerd rage

Post by xer0s »

I can't refuse to obey a command? Oh...
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