th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Fri Jul 01, 2011 9:06 pm
Right... Making my own little server... (win xp x86)
Shorcut to start it is:
Code: Select all
"C:\Program Files\Quake III Arena\quake3.exe" +set dedicated 2 +set net_port 27970 +com_hunkMegs 50 +exec th3newbs.cfg
Al goes according to plan untill a certain stage in the console...
Log:
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Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
com_hunkMegs will be changed upon restarting.
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27970
Hostname: th3ant-optiplex
IP: 192.168.0.5
Working directory: C:\Program Files\Quake III Arena
execing th3newbs.cfg
Unknown command "g_motd"
------ Server Initialization ------
Server: q3dm2
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1406264 bytes of code
------- Game Initialization -------
gamename: baseq3
gamedate: Nov 21 1999
------------------------------------------------------------
InitGame: \gamename\baseq3\sv_privateClients\0\mapname\q3dm2\protocol\43\g_gametype\0\version\Q3 1.11 win-x86 Nov 24 1999\sv_floodProtect\1\sv_maxRate\10000\sv_hostname\ -TH3 NEWBS- \dmflags\0\fraglimit\0\timelimit\8\sv_maxclients\3\g_maxGameClients\0\capturelimit\8
1 teams with 2 entities
15 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm2.aas
loaded maps/q3dm2.aas
found 25 level items
-------------------------------------
32 bots parsed
30 arenas parsed
AAS initialized.
-----------------------------------
Hitch warning: 15790587 msec frame time
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 639 msec frame time
Any help?
Cheers. th3ant
(Yes I'm a newb to this so please dont go too complicated..)
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sat Jul 02, 2011 1:12 am
You can safely ignore them. I can bore you with the details but the gist is that they're harmless.
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Sat Jul 02, 2011 11:48 am
So it's creating the server?..
And could you explain briefly please? Sorry.
(And sorry For late replies, I'm GMT Time - UK)
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sat Jul 02, 2011 9:15 pm
Yep, at port 27970.
The hitch warning at start-up is a small bug where the server uses a a counter / timer that hasn't been initialized yet so it thinks that there's been a big time lapse since the last server frame.
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Sat Jul 02, 2011 10:35 pm
Ok thanks, I get that.
What are ports, and why isnt it showing in server list,
Will it be in mplayer or internet list?
Whats the difference...
Sorry lots of questions. th3ant
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sat Jul 02, 2011 10:44 pm
Ports... think of IP addresses as postal codes and ports as house numbers and you're not far off.
`+set dedicated 2` means internet. One thing though: you are running 1.11 which is ancient. You don't seem to be running the demo so you should upgrade to 1.32c (or even better:
ioquake3 ). If you don't, no one will be able to connect.
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Sat Jul 02, 2011 11:15 pm
Yeah, I just realised, Sticking with 1.16n for a bit. Might move to 1.32/
Cheers for that.
Its still not appearing... is it normal to take so long?
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Mon Jul 04, 2011 7:35 pm
My server is not being nice to me :'D
No-one else can connect... I use the Ip address and port from:
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27970
Hostname: th3ant-optiplex
IP: 192.168.0.5
Working directory: C:\Program Files\Quake III Arena
execing th3newbs.cfg
(192.168.0.5:27970) ... and they cant connect... any issues that could be happening?
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Mon Jul 04, 2011 11:37 pm
192.168.* addresses are internal. You need to set up port forwarding on your router.
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Tue Jul 05, 2011 3:34 pm
Oh great... to google...
Sorry about the confusion with posts, And thanks for the help...
You say port forwarding, is that to with the IP, Port, or Both?
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Wed Jul 06, 2011 8:57 am
Both. You need to teller your router to forward UDP traffic on (your external address):27970 to 192.168.0.5:27970.
th3ant
Posts: 14 Joined: Fri Jul 01, 2011 8:51 pm
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by th3ant » Sun Jul 10, 2011 6:40 pm
Sorry, been away, (mountain biking if your wondering)...
any guides on that anywhere?
Sorry I feel like a right newb.... o_O ... ¬_¬