Changing a client cvar value from the server?
Changing a client cvar value from the server?
Can you change a client's cvar value from the server? If I wanted to do that, is the correct way to do it to use trap_SendServerCommand(int clientNum, const char* command_string) and then go from there? Or should it be done some other way?
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Re: Changing a client cvar value from the server?
Only if your mod controls the client and the server side. Adding a new server command is probably the easiest way to implement it.