Using Quake 3 for prototyping.

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Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Using Quake 3 for prototyping.

Post by Ganemi »

Hello! I want to use Quake 3 to prototype a game I've been wanting to make for a while. It's actually relatively simple, and I actually have a ton of code from a number of mods as reference.

Does anyone have a clue where I should look to find a capable programmer? Thanks!
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Using Quake 3 for prototyping.

Post by ^misantropia^ »

Depends. If it's a for-pay project, you could try elance or rentacoder.com but you'll have to do some heavy filtering - lots of incompetents on those sites.

For a free project, well... you'll have to win over people or pick up coding yourself.
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Re: Using Quake 3 for prototyping.

Post by Ganemi »

No one makes mods on their free time anymore, huh? : \

And here I was trying to fill a massive void in the shooter market.

Can anyone recommend good books on programming C/++?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Using Quake 3 for prototyping.

Post by obsidian »

People still do it for free, but only if it shows promise. Take Eraser's Entity Plus mod, he just started working on it himself and posted a link to early tests and people naturally contribute to the project out of a common interest.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Using Quake 3 for prototyping.

Post by Eraser »

Countless numbers of people still work on mods for the Source engine (Half-Life 2), UDK (Gears of War/Unreal Tournament 3 and many other games) and even the odd indy game like Minecraft. Its just cthat Q3 is very old and thus not a very popular development platform anymore.
Ouija
Posts: 55
Joined: Tue Aug 16, 2011 9:11 pm

Re: Using Quake 3 for prototyping.

Post by Ouija »

If it's an SP game, you should consider not coding a thing and using E+ for a proof of concept proto, with little to no code modification. That's what I'm doing, with some extent of success.
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