I want to know how shaders and textures works from cpu usage and memory usage point of view.
Situation: I want to create eg. 4 shaders.
Example:
Code: Select all
textures/noruen/BlickA
{
{
map textures/noruen/BASE.tga
}
{
map textures/noruen/blend.tga
rgbGen wave sin 1 1 0 1
blendFunc add
}
}
I want to know:
- if the in-game memory usage (hypotetically, without other assets) will be really only 2 MB
- if this way is better than to create four BASE.tga and four blend.tga variations (because of CPU)
Please, I don't understand this background of texture-usage of this engine, so my question may seem to be stupid but I want to make it clear.
Thank you
