
Modifying brush geometry
Modifying brush geometry
Is it possible to change the size (scale) a brush from the game code (so without making engine modifications)? I doubt it's actually possible, but if anyone can tell me otherwise, let me know 

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Re: Modifying brush geometry
I'd assume you'd need to do some changes in cm_load.c and/or tr_bsp.c, which obviously is compiled into the engine. But I'm relatively new to C programming so I might be wrong.
Re: Modifying brush geometry
I imagine not with structural brushes, but if you created func_walls like in urban terror then I would think maybe you could manipulate those, or if not, build various sizes of the same brush as func_walls and then in code you could select which one to display or something.
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- Joined: Wed Oct 27, 2010 10:27 am
Re: Modifying brush geometry
This was my idea! :P
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