EntityPlus - A single player Q3 mod
Re: EntityPlus - A single player Q3 mod
I've uploaded v1.0.1 of EntityPlus which can be downloaded here. These are the fixes it applies:
- [Fixed] Game crashes when bot dies due to worldspawn hazard (trigger_hurt, slime, lava, falling damage, etc).
- [Fixed] Spawnflags for func_door_rotating
Thought I'd get that out the door asap.
- [Fixed] Game crashes when bot dies due to worldspawn hazard (trigger_hurt, slime, lava, falling damage, etc).
- [Fixed] Spawnflags for func_door_rotating
Thought I'd get that out the door asap.
Re: EntityPlus - A single player Q3 mod
Eraser,
a prediction spawnflag could be cool. So the shooter doesnt aim directly at the players position but at the predicted point.
Edit:
What is really fun to use is a different grappling_hook style. DF offers the following possibilities:
\df_hook_Type [ DEFAULT: 0 RANGE: 0 TO 3 ] - physics - grappling hook type
0 = Quake 3
1 = Swinging
2 = Pendulum
3 = Quake 2
a prediction spawnflag could be cool. So the shooter doesnt aim directly at the players position but at the predicted point.
Edit:
What is really fun to use is a different grappling_hook style. DF offers the following possibilities:
\df_hook_Type [ DEFAULT: 0 RANGE: 0 TO 3 ] - physics - grappling hook type
0 = Quake 3
1 = Swinging
2 = Pendulum
3 = Quake 2
Re: EntityPlus - A single player Q3 mod
Have anyone made maps for EntityPlus ever and uploaded to Internet? Also multi-level campaignes...
I'm making test level now, but if anyone have final campaigne, let me know please.
I'm making test level now, but if anyone have final campaigne, let me know please.
Re: EntityPlus - A single player Q3 mod
I have the entities.ent file for EntityPlus Radiant1.5, but I cannot see new items such as keys. I see only small green boxes (16x16), but old items from baseq3 are shown. Is it any bug of Radiant or there's some issue with entity definition file?
Re: EntityPlus - A single player Q3 mod
Are you sure you configured GtKRadiant's Preferences to use Custom Quake III Modification, fs_game EntityPlus ?CZghost wrote:I have the entities.ent file for EntityPlus Radiant1.5, but I cannot see new items such as keys. I see only small green boxes (16x16), but old items from baseq3 are shown. Is it any bug of Radiant or there's some issue with entity definition file?
Re: EntityPlus - A single player Q3 mod
Yes, I'm sure, The map ep_example is in entityplus folder.deqer wrote:Are you sure you configured GtKRadiant's Preferences to use Custom Quake III Modification, fs_game EntityPlus ?CZghost wrote:I have the entities.ent file for EntityPlus Radiant1.5, but I cannot see new items such as keys. I see only small green boxes (16x16), but old items from baseq3 are shown. Is it any bug of Radiant or there's some issue with entity definition file?
Re: EntityPlus - A single player Q3 mod
Hmm, the only other thing I can think of then is that this page here: http://tremmapping.pbworks.com/w/page/2 ... t1_5-Win32 talks about a ".game" file that perhaps is needed as well.CZghost wrote: Yes, I'm sure
Anyone confirm?
Re: EntityPlus - A single player Q3 mod
I have the q3.game file and also q3.game folder and inside is baseq3, defrag, cpma and EntityPlus folder which they respond to specific mods.deqer wrote:Hmm, the only other thing I can think of then is that this page here: http://tremmapping.pbworks.com/w/page/2 ... t1_5-Win32 talks about a ".game" file that perhaps is needed as well.
But the entities.ent doesn't work, so there must be any bug in the entity definition file.
Re: EntityPlus - A single player Q3 mod
I have no idea how this shizzle works in GtkRadiant 1.5
I am unable to get the EntityPlus entities to show up if I create an entityplus folder in the q3.game folder.
I previously got it to work by simply overwriting the entities.ent in the q3.game/baseq3 folder and setting the fs_game in GtkRadiant to entityplus, but I guess this is not the preferred method because it involves overwriting an original file.
I am unable to get the EntityPlus entities to show up if I create an entityplus folder in the q3.game folder.
I previously got it to work by simply overwriting the entities.ent in the q3.game/baseq3 folder and setting the fs_game in GtkRadiant to entityplus, but I guess this is not the preferred method because it involves overwriting an original file.
Re: EntityPlus - A single player Q3 mod
that's good. the more shit you have with 1.5, the better i feel about using 1.4. Thanks.
Re: EntityPlus - A single player Q3 mod
Only renaming to entities-ep.ent will cause the file working. But mapper have to omit unsupported entities, because this only adds new entities and modify the old stored also in this new and baseq3 old.
Re: EntityPlus - A single player Q3 mod
Do you can send me a copy of this campaign? I will test it and tell you, that you can make other or not. ;-))
OK. I just want any custom campaign to play, I'm making only one testing map. I won't share the test map to anyone.
Re: EntityPlus - A single player Q3 mod
Its a mockup and not an actual entityplus map.
Re: EntityPlus - A single player Q3 mod
Anyone have a example map for rotating door?
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Re: EntityPlus - A single player Q3 mod
I use GIT rather than SVN and was surprised at just how easy it is to checkout the SVN repo with GIT. I still haven't tried making any patches from GIT to SVN though.
The two easy steps for you GIT users out there wanting to check out the EntityPlus code:
Create a new directory to store the files in. Switch to it and run -
git svn init http://entityplus.googlecode.com/svn/trunk
git svn fetch -rREVISION_NUMBER
(in this case the latest revision is 566 so run 'git svn fetch -r566')
Done deal.
The two easy steps for you GIT users out there wanting to check out the EntityPlus code:
Create a new directory to store the files in. Switch to it and run -
git svn init http://entityplus.googlecode.com/svn/trunk
git svn fetch -rREVISION_NUMBER
(in this case the latest revision is 566 so run 'git svn fetch -r566')
Done deal.
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Re: EntityPlus - A single player Q3 mod
I feel kind of retarded.
I was pretty unimpressed with this mod after compiling it and giving it a run. I thought "nothing's really changed. Where's the backpack when I die? The UI looks the same."
Then I realized I had accidentally grabbed one of the very first commits with minimal changes and was compiling the completely wrong version.
I must say, quite impressive work man. I have a weird install since I was too lazy to find my quake 3 disc which is packed away in some box. Ended up using the demo version of Q3's pak0 file along with the 'latest pk3s' downloaded along with the IOQuake3 executable. Needless to say there's plenty of missing textures and models.
I wasn't able to get vm files working so I wound up compiling the mod as dlls.
Dumped a good hour in to fighting invisible bots on deque's krep1 map laughing my ass off when I first encountered a floating machine gun and not realizing what exactly I was looking at for a few seconds.
I was pretty unimpressed with this mod after compiling it and giving it a run. I thought "nothing's really changed. Where's the backpack when I die? The UI looks the same."
Then I realized I had accidentally grabbed one of the very first commits with minimal changes and was compiling the completely wrong version.
I must say, quite impressive work man. I have a weird install since I was too lazy to find my quake 3 disc which is packed away in some box. Ended up using the demo version of Q3's pak0 file along with the 'latest pk3s' downloaded along with the IOQuake3 executable. Needless to say there's plenty of missing textures and models.
I wasn't able to get vm files working so I wound up compiling the mod as dlls.
Dumped a good hour in to fighting invisible bots on deque's krep1 map laughing my ass off when I first encountered a floating machine gun and not realizing what exactly I was looking at for a few seconds.
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Re: EntityPlus - A single player Q3 mod
It's probably just me and my slow laptop, but I think there should be more than just a black screen between loading maps, since I'm stuck watching a black screen for a few seconds wondering if anything is happening. Maybe print 'loading:' with a small progress bar underneath it?
Also, deqer's mission seems to make the subtitles etc out of sync when pausing the game (pressing esc to go to menu), so there's possibly something there that isn't pausing that should be.
Also, deqer's mission seems to make the subtitles etc out of sync when pausing the game (pressing esc to go to menu), so there's possibly something there that isn't pausing that should be.
Re: EntityPlus - A single player Q3 mod
any news on a 1.5 fix? 1.4 wont save :/
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Re: EntityPlus - A single player Q3 mod
fkd, to get 1.4 to save this is what I did:
Go to Edit->Preferences->Interface->Layout and uncheck "use win32 file load dialog".
1.4 saves fine for me now running as administrator on Windows 7
Go to Edit->Preferences->Interface->Layout and uncheck "use win32 file load dialog".
1.4 saves fine for me now running as administrator on Windows 7
Re: EntityPlus - A single player Q3 mod
excellent! thanks Silicone 

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Re: EntityPlus - A single player Q3 mod
np eraser's the one that poinyed that out for me
Re: EntityPlus - A single player Q3 mod
I have uploaded a new version of the mod which brings it up to version 1.0.2. It contains a number of fixes, including one that should solve the 0 out of 0 secrets for deqer's map.
Full list of fixes:
http://code.google.com/p/entityplus/dow ... -1.0.2.zip
Full list of fixes:
- [Fixed] Game stops responding when spawning a bot whose waypoints are all inside solids or unreachable.
- [Fixed] Final scoreboard does not display the correct total number of secrets for campaigns with more than 2 maps.
- [Fixed] Picking up backpack that should contain BFG gives player a shotgun.
- [Fixed] Backpack that is dropped when player has ammo for a weapon he doesn't have will give that weapon to the player when backpack is picked up.
- [Fixed] Maps with a minversion of "1.0.1" are marked as incompatible.
http://code.google.com/p/entityplus/dow ... -1.0.2.zip
Re: EntityPlus - A single player Q3 mod
Amazing mod.
Great ideas.
Love to get into this...
====
rondom thought...
Perhaps (standard/custom)DM maps as SP to play a 'boss'. (1 vs 1)
Wich get thougher each time you frag him.
Or like you start with one bot opponent and as a finale 1 vs 3 or 4...
====

Great ideas.
Love to get into this...
====
rondom thought...
Perhaps (standard/custom)DM maps as SP to play a 'boss'. (1 vs 1)
Wich get thougher each time you frag him.
Or like you start with one bot opponent and as a finale 1 vs 3 or 4...
====

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