More Rage
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- Posts: 2103
- Joined: Tue Feb 22, 2005 6:22 pm
Re: More Rage
Just a tip for those with SLi'd 500 series cards. From what nVidia is saying in their article (http://www.geforce.com/News/articles/ho ... ple-tweaks) it sounds like turning on GPU transcoding, and under the nVidia Control Panel set "CUDA - GPU's" to use the second card would net the best performance since the game doesn't run on SLi.
Re: More Rage
Got my CD's today for a PC install. Loaded disc 1 and install then wait..................Now comes Steam with a 1 hour plus install. WTF is Steam and what role does it play in the process??
Thanks.
Thanks.
Re: More Rage
Making it worse.Unisaw wrote: WTF is Steam and what role does it play in the process??
Thanks.
Re: More Rage
Tim Willits wrote:Unfortunately, we have had video driver issues that have caused problems and frustrations with our PC fans. Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers. We've had assurances that these problems are being addressed and new drivers will be available soon.
SourceJohn Carmack wrote:Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms.
[...]
You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements. We chose the latter.
[...]
We do not see the PC as the leading platform for games.
And, id Explains How to Tweak the Most Out of PC Rage, More Official Settings Coming Soon: http://kotaku.com/5847710/id-explains-h ... oming-soon
[This is basically a tiny sub-set of the options people have figured out on their own.]
Re: More Rage
Doesn't give him the right for a half assed port though IMO.John Carmack wrote:
We do not see the PC as the leading platform for games.
Never thought I'd see the day 360 would taint Id games now though.
DNF was so bad I almost cried. I beat the game a week before it's release date and protested the game at the midnight launch in Texas.
Re: More Rage
Game looks and runs fine for me. 4GHz i7 930, OCed 470GTX, 6GB DDR3.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: More Rage
If that's all you can afford.
Re: More Rage
lol poor ppl...Captain Mazda wrote:Game looks and runs fine for me. 4GHz i7 930, OCed 470GTX, 6GB DDR3.
Re: More Rage
lol i haven't washed a dish in 8 years...
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- Posts: 2103
- Joined: Tue Feb 22, 2005 6:22 pm
Re: More Rage
lol too busy changing shitty diapers...scared? wrote:lol i haven't washed a dish in 8 years...
Re: More Rage
lol, that's just lazy work right there. Poor id, all the soul has completely gone away.Deathshroud wrote:Anyone for some bacon cable?
http://steamcommunity.com/profiles/7656 ... 3642990143

Re: More Rage
wait its finished? like that? hmmm
Re: More Rage
watching some gameplay vids on jewtube, i couldn't help but notice that all that junk scattered around every map is nailed down or made of concrete, unless it's an item
cool physics, bro
cool physics, bro
Re: More Rage
One of the DX:HR devs was criticised for this too and this was his response:Memphis wrote:That's what irks me more than anything now i think (besides shitty FoV ofc). I'm finally giving Singularity a spin and rather enjoying it to be fair, despite some painfully low quality textures. What really jumped out at me though as immersion breaking was that almost everything is bolted to the ground, only glass that's meant to be have a monster crash through is breakable and a tiny pile of boxes 2 foot high is immovable and impassible. It's just all so workmanlike and i can see Rage (the shooty bits at least) being practically the same game tbh. It seems the only devs now in existence that know how to create a genuinely believable environment with appropriate physics properties are Valve. HL2 was what, 7 or 8 years ago now? I could eject an entire room's furniture from a building via a window of my choice and lob various litter, bottles and even cans dispensed from a working drinks machine at a copper's face back then. Why can't i get past a fucking chair now?
“Moveable items require physics. Physics are CPU-intensive and we needed the CPU power for other things.”
I'm guessing it's more to do with specific engine limitations and generally being a bit lazy.
Re: More Rage
Even Doom 3 had a great physics engine. I remember one of the first teaser videos started out in a room and then there was a tremor causing stuff to tumble off shelves. This recent trend just seems like a pointless step backwards.
Re: More Rage
I think A.I. has taken steps back as well along with physics. Lots of things have regressed, really.
Sticking to chest-high walls instead of free shooting, regenerating health instead of managing it, 2 guns instead of 10, worse A.I., worse physics...
Gosh thanks consoles!
Sticking to chest-high walls instead of free shooting, regenerating health instead of managing it, 2 guns instead of 10, worse A.I., worse physics...
Gosh thanks consoles!
I love quake!
Re: More Rage
Memphis wrote:Trying to shake spastically flailing, supposedly dead corpses off of Isaac's ankles to the unrhythmic single-note drumming of collision sound effect spam after every scrap in a tight space kind of applied a clownshoed kick to the atmosphere.

and aye - games have been taking a lot of backward steps lately

For Rage, I'm surprised that they didn't try to get the physics from D3 working properly or bring in a third party library (like Havoc in HL2). Noticed some animal skulls dangling from ropes in Rage and jumped at them, thinking the noise would attract the monsters further along the corridor - but I just bounced silently off the playerclip surrounding the skulls. That's fine in a fast-paced multiplayer game, but it feels downright 90s in a modern single player.
Re: More Rage
yeah i was trying to make that point without mentioning HL2. there were parts of that game where, after a firefight, the place would be a total mess, with smash crates/windows everywhere and barrels and other junk scattered around - and not just in ravenholm either. even the pre-gravity gun sections were like this. it was fucking awesome. plus being able to build barricades of filing cabinets and tables and shit for some of the defensive firefights (like the infamous nova prospekt 3-turret bit where so many people died the first time they played it)Memphis wrote:That's what irks me more than anything now i think (besides shitty FoV ofc). I'm finally giving Singularity a spin and rather enjoying it to be fair, despite some painfully low quality textures. What really jumped out at me though as immersion breaking was that almost everything is bolted to the ground, only glass that's meant to be have a monster crash through is breakable and a tiny pile of boxes 2 foot high is immovable and impassible. It's just all so workmanlike and i can see Rage (the shooty bits at least) being practically the same game tbh. It seems the only devs now in existence that know how to create a genuinely believable environment with appropriate physics properties are Valve. HL2 was what, 7 or 8 years ago now? I could eject an entire room's furniture from a building via a window of my choice, knock cars off cliffs into the sea and lob various litter, bottles and even cans dispensed from a working drinks machine at a copper's face back then. Why can't i get past a fucking chair now?
valve > id
Re: More Rage
Arent you all a fickly bunch. I played the first two hours of Rage and I think its brilliant. Looks very pretty too. Odd blurry texture, sure, but nothing as deal breaking as these spazz-outs here are getting their panties in a knot over.
Re: More Rage
I can't help but feel cheated. Gameplay aside, the environment pretends to be big and encourages you to explore only to bump your freaking head against countless invisible walls. This combined with the comment above actually gives you a standard corridor shooter with a sunroof.o'dium wrote:I can't help but shake the feeling that the twenty seven thousand six hundred and fourty two locked doors I've found so far will be used for DLC some how... Call it an insane crazy hunch...
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: More Rage
I really feel blessed that I'm able to play through a game and enjoy it for what it is, instead of nit picking every little thing. The game is a lot of fun for me. I can't imagine ruining my experience just because of a few things aren't what I wanted. The game is done. It's released. There's no changing it. So I just play what's there and really enjoy it...
Re: More Rage
Same. Played the first part and really liked it. Yes, it's a shame AMD's and NVidia's drivers were buggy, and yes, it's a shame you have to manually set texture resolution in the cfg, but after that's done (in all of 5 minutes... decrypting the game files on Steam took a LOT longer than that) the game's a marvel. I actually very much like the amount of creativity that went into the art design.
Also, setting the difficulty to hard helps: it's so much more fun if the bad guys are really trying :-)
Also, setting the difficulty to hard helps: it's so much more fun if the bad guys are really trying :-)