Screenshots
Re: Screenshots
Oh sweet, let's meet at Ivan's and eat a fresh pizza. I like to eat in beautiful places...
hm... but this garbage..I guess they have rats there.
hm... but this garbage..I guess they have rats there.
Re: Screenshots
I've spent a couple of minutes yesterday on refreshing my first ctf level "infinity".
Really just been trying to get a bit more color consistency and kicking out the bad textures..
Before:
[lvlshot]http://cityy.explicits.de/img/shots/inf_3.jpg[/lvlshot]
After:
[lvlshot]http://dl.dropbox.com/u/15072710/QL/infinity/shot0000.jpg[/lvlshot]
blue base: http://dl.dropbox.com/u/15072710/QL/inf ... ot0001.jpg
I've been working on more stuff in the past months that I don't feel like showing yet.
Really just been trying to get a bit more color consistency and kicking out the bad textures..
Before:
[lvlshot]http://cityy.explicits.de/img/shots/inf_3.jpg[/lvlshot]
After:
[lvlshot]http://dl.dropbox.com/u/15072710/QL/infinity/shot0000.jpg[/lvlshot]
blue base: http://dl.dropbox.com/u/15072710/QL/inf ... ot0001.jpg
I've been working on more stuff in the past months that I don't feel like showing yet.
www.ferdinandlist.de/leveldesign
Re: Screenshots
That makes two of us. 
Been reworking my tourney1 map because there was so much god awful brushwork in there.

New cleaned version:


Been reworking my tourney1 map because there was so much god awful brushwork in there.

New cleaned version:

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- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
@Fjoggs: Very Q2-ish. Me likey.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Just a few low detail models I've made over the last couple of days to scatter around the levels & world as props, just to add a bit of visual detail here and there...
[lvlshot]http://www.team-blur-games.com/odium/odm_misc.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/odm_misc.jpg[/lvlshot]
Re: Screenshots
sneak peek at my entity plus map in the works:


Re: Screenshots
only annoying thing. doing brush work in 1.5 and ent work in 1.4 grumble lol 

Re: Screenshots
Your work always amazes me fkd, good stuff. Though why you just don't use 1.4 is beyond me :P
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
Is this not working for you?fKd wrote:only annoying thing. doing brush work in 1.5 and ent work in 1.4 grumble lol
Re: Screenshots
Couldn't resist posting some fresh screenshots of my WIP entityplus map:














Re: Screenshots
I like to smash shit up, it's just how I roll. Like a honey badger.
A test real-time screen capture of a rigid body physics simulation in 3ds Max 2012.
A test real-time screen capture of a rigid body physics simulation in 3ds Max 2012.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Cool looking pictures sock.
Long time no see, come join us at irc!

Long time no see, come join us at irc!
Re: Screenshots
A while ago i started working on a map for urban terror called ut4_Siberia. 2 months ago or so i switched to max since the map will be released for the new version of UrT that handles models much better than 4.1.
So after making a bunch of misc models like barrels, containers, lamps and so on i decided it's time to start working on the terrain.
This was made yesterday, the diffuse map is a single 2048 map. For the final terrain build I'll probably try splitting it up into smaller portions and then rendering the diffuse maps and light maps from max.
So after making a bunch of misc models like barrels, containers, lamps and so on i decided it's time to start working on the terrain.
This was made yesterday, the diffuse map is a single 2048 map. For the final terrain build I'll probably try splitting it up into smaller portions and then rendering the diffuse maps and light maps from max.
Re: Screenshots
If you're going to have unique surface diffuse maps, you can bake the lighting right down into the diffuse and even bake down normal map and ambient occlusion. It all depends on the size of the map and how much texture data you're going to end up pumping out.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Exactly what I'm planning to do. Just I'm not sure what to do with the light stage during the compile.obsidian wrote:If you're going to have unique surface diffuse maps, you can bake the lighting right down into the diffuse and even bake down normal map and ambient occlusion. It all depends on the size of the map and how much texture data you're going to end up pumping out.
I know some people already bake shadows and compile without the light stage though I'm not sure if that's the best way to go.
Re: Screenshots
Just ignore the light stage on that specific surface then.
And sock, some these photos are serious business. You know I love that stuff =)
And sock, some these photos are serious business. You know I love that stuff =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
I'm running towards then end of Gears of War 3 and was wondering whether I should play Batman: Arkham City or Assassin's Creed Brotherhood next. Sock's pics made me decide to play Assassin's Creed 

Re: Screenshots
I would play Batman. Imo looks more interesting.
@sock: Venice is so awesome. Was there last summer holidays. Also have a lot of pretty pics here =)
@sock: Venice is so awesome. Was there last summer holidays. Also have a lot of pretty pics here =)
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Screenshots
Well...since the game has been officially announced, I can say that I'm working on this but I can't publically say what level I'm working on:


Re: Screenshots
Oh, is that in Canada or France?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Hah, I just recently watched a Rogue Spear video on youtube. Good times. 
Last Rainbow 6 game I tried wasn't anything like it though.

Last Rainbow 6 game I tried wasn't anything like it though.