Was really enjoying it until the credits rolled like the gaming equivalent of premature ejaculation. Had ignored/gotten past the minor technical problems, the often ugly textures, getting stuck on the scenery, the driving mini-game getting in the way of the campaign, invisible walls and inconsistent limitations on jumping, instantly dying/having to hit continue after a drop I could make in real life while safely holding a pint - and the fact that it was so easy that you could probably do the whole thing with wingsticks and a clenched fist.
Got past those things because it was mostly an excellent game. The characterisations were the best I've seen in recent memory, the UI, weapons, ammo and RPG-style collection/crafting were all easy and fun to use. The map design is places is downright gorgeous. It's by far the best corridor shooter I've played in years and had just enough elements from other genres to make it fresh.
But why was it so easy, and why doesn't it have an ending?
