[MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
I guess I shouldn't assume everyone knows everything about defrag in a non-defrag community :PBliccer wrote:Overbounces
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Well I know what overbounces are, just hadn't seen the shorthand "obs" notation for it.
I was thinking you suggested putting obsidian in the mod
I was thinking you suggested putting obsidian in the mod

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Wow! At last right game... You're really great, deqer, I really enjoyed it! Heh, I've been dead many times with Beginner mode. 

It's Dr. Carmark, Klesk bot actually. He's the most improved, but you can done him...Fjoggs wrote:The last boss on nightmare, jesus christ. Completely open and with a BFG. You're dead in like 1.5 seconds.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Thanks, I'm well aware of that. I never said I didn't kill him. 

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Do you can add also saving function to game? It's for two things, when the game cannot be saved...Eraser wrote:I've fixed this for the upcoming release of EntityPlus.deqer wrote:- ending scoreboard secret count is inaccurate across campaign.
I want to run a few other tests regarding preserving data across map changes because I'm not sure if everything works as it should be. I'm actually thinking of releasing a v1.0.2 to fix any such issues. Need to look into it some more though.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Looks like we have a comedian over here!
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Nice! Very Q2-ish.
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
LvLworld is saying there is an error. 
Anyone?

I did some googling, and it's not clear what the solution is, but there is indication that it's not the map itself.Hello.
Just been play testing and recording demos for the videos and noticed that your release will crash with the message 'cvar_update: handle out of range' error.
Any idea what may be wrong? This is with EntityPlus 1.0.2, on the second map.
If you need any details or a demo, just ask.
-Tig
Anyone?
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
did you check his setup for variances compared with standard?
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
It's a known issue. Don't set g_synchronousclients to 1 and (so leave it at 0) and things should be allright. Demo playback will be a bit more choppy than usual though. I'm still looking for a fix.deqer wrote:LvLworld is saying there is an error.
I did some googling, and it's not clear what the solution is, but there is indication that it's not the map itself.Hello.
Just been play testing and recording demos for the videos and noticed that your release will crash with the message 'cvar_update: handle out of range' error.
Any idea what may be wrong? This is with EntityPlus 1.0.2, on the second map.
If you need any details or a demo, just ask.
-Tig
Anyone?
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- Joined: Wed Jan 29, 2003 8:00 am
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
you know what might be cool...... if you let LEM mappers do details for those rooms 

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
I like the details the way they are.skinNCNmaster wrote:you know what might be cool...... if you let LEM mappers do details for those rooms
However, I will consider collab work where I have people follow the same low-detail/low-structure theme I have going, and make parts of a campaign and I'll put it all together.
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
i just figured one room per person.. ... could be fun
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Bringing up the old "pass the map" working scheme! Maybe this time we find enough people willing to participate in a project like this. If we do, we should start a new thread though, don't wanna highjack this one here. 

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Too many hard ons???czghost wrote:I think, the guards and final boss are too many hard.

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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
I think Tig attempts to correct spelling / grammar mistakes when he notices them if the reviewer only speaks English as a secondary (or lower) language. (A few still slip in, however) I do agree that the material is more of a description rather than a review giving thoughts and opinions, which isn't exactly telling whether people should try it or not.Eraser wrote:Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Also he have ticked the spoiler in review. Everybody can write reviews, why me not? Try to think about yourself, did you write any reviewes on LVLworld? I didn't see anything...Eraser wrote:Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
About this review: The last sestence says 'Download and leave some feedback to help not only Deqer but other EntityPlus mappers.'. It's a bit request for testing...
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
No, I didn't write reviews because I don't have the time, but more importantly, because I do not possess the skill or knowledge to write good, interesting reviews and obviously neither do you. On top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
obsidian wrote:Too many hard ons???czghost wrote:I think, the guards and final boss are too many hard.
very level editing related there.. yep strong subject related administraitor
and
On top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
well then its going to say that anyone who writes in french or any other language is not a good writer either?
czhost, your review waS FAIR.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
The meltdown has begun.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
When writing stuff in English ofcourse. Come on, don't act all ignorant as if you didn't understand thatskinNCNmaster wrote:
andOn top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
well then its going to say that anyone who writes in french or any other language is not a good writer either?
czhost, your review waS FAIR.
