Adding entities to a map with -onlyents?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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KittenIgnition
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Adding entities to a map with -onlyents?

Post by KittenIgnition »

Is it possible to do more than just modify existing entities, but also add entities to a map with this param?

I might want to add a spawn point to a bsp, or maybe a weapon, or a jumppad, or some func_statics, or whatever. Is this within the realm of possibility, without entirely recompiling the map?

If not, it isn't a huge deal, but this would be really helpful.
fKd
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Re: Adding entities to a map with -onlyents?

Post by fKd »

is testing this out too much work?
KittenIgnition
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Re: Adding entities to a map with -onlyents?

Post by KittenIgnition »

I have done a quick test, and it didn't work, but I might have been doing something wrong, so I asked.

Is that a problem for you?
deqer
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Re: Adding entities to a map with -onlyents?

Post by deqer »

I could swear this worked for me. Non-structural entities. Of course I had to make new bots file as well.

I added -onlyents to my Radiant BSP menu. I used it a lot.
obsidian
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Re: Adding entities to a map with -onlyents?

Post by obsidian »

It works for certain entities. No brush based entites, no lights, creating new entities may or not work.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
KittenIgnition
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Re: Adding entities to a map with -onlyents?

Post by KittenIgnition »

obsidian wrote:It works for certain entities. No brush based entites, no lights, creating new entities may or not work.
That's exactly the answer I was looking for. Thanks.
fKd
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Re: Adding entities to a map with -onlyents?

Post by fKd »

KittenIgnition wrote:I have done a quick test, and it didn't work, but I might have been doing something wrong, so I asked.

Is that a problem for you?
honestly, it just smacks of laziness, this game has been out 10 years, there is tonnes of documentation. sorry, this is not aimed directly at you. but we seem to be getting lots of questions these days that could be settled with just a tiny amount of personal research. (google is your friend) plus if you use this method you might learn other things as well during the process.

hah ive no idea why im even saying this tbh. :paranoid:
obsidian
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Re: Adding entities to a map with -onlyents?

Post by obsidian »

Woke up on wrong side of bed?

I do agree with part of that, I certainly didn't receive as much hand-walking when starting out, it was completely about setting up your own test cases and test until you can draw a conclusion. However, I wouldn't shake my cane at the neighbourhood kids either so maybe we can all just play nice and be more helpful.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
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Re: Adding entities to a map with -onlyents?

Post by fKd »

yeah sorry everyone. the tone in my head did not seem so harsh, but it does read a little mean spirited. my bad
KittenIgnition
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Re: Adding entities to a map with -onlyents?

Post by KittenIgnition »

I've been doing a ton of shit and running into problems left and right. If I can save some time, I'll gladly NOT do a bunch of research only to realize it's a dead end. Seems completely reasonable. The answer I was looking for was one sentence, which doesn't take long for anyone to write.

And if you want to talk about hand-walking, the majority of what I know about Q3 was self-taught.
^Ghost
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Re: Adding entities to a map with -onlyents?

Post by ^Ghost »

which isnt much so dont praise urself mitten
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
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KittenIgnition
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Re: Adding entities to a map with -onlyents?

Post by KittenIgnition »

^Ghost wrote:which isnt much so dont praise urself mitten
Yeah, I know almost nothing about Q3 :rolleyes:
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Eraser
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Re: Adding entities to a map with -onlyents?

Post by Eraser »

Can't we all be friends here?
I find it rather hypocritical if someone calls out someone else as being lazy for not figuring out something on his own while he himself is probably too lazy to write a two sentence answer to the question. All the effort put into telling someone to Google it up and rage over it could've been put into writing a well formulated, decent answer as well. And that will only increase chances of someone else finding this thread and getting help out of it.

It's not like these forums have three pages of active threads either, so if someone asks a question, no matter how stupid (well, there are limits), it's some traffic that makes the heart of this forum beat once more.
fKd
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Re: Adding entities to a map with -onlyents?

Post by fKd »

i know i know, i said sorry.

i too have asked questions in the past with out simple research and my statement is fully hypocritical and retarded. i/we are here to help after all. again sorry and welcome, carry on :ninja:

"-onlyents Only changes the entities in the compiled .bsp. Needs a compiled .bsp and a new entity file (.ent)"

check out the q3map2 manual http://en.wikibooks.org/w/index.php?title=Q3Map2 its a really handy doc which is from here http://q3map2.robotrenegade.com/ grab the latest q3map2 release :up:
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seremtan
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Re: Adding entities to a map with -onlyents?

Post by seremtan »

i came to this thread for the KittenIgnition nick, but stayed for the drama :D
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